TrackedItem Class
              
              
              Namespace: Stride.VirtualReality
              Assembly: Stride.VirtualReality.dll
              
              
              
              
              
              
                 System.Object →  
                TrackedItem
              
              
                 Derived from TrackedItem: 
              
              
              
              
              
                public abstract class TrackedItem : IDisposable
               
              
              
              
              
              
                  
              
                     
              
                
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                Properties
              
                
              
              
              
              
              
              AngularVelocity
              
              
              
              
              
                public abstract Vector3 AngularVelocity { get; }
               
              
              Property Value
              
              
              
              
              
              
              BatteryPercentage
              
              
              
              
              
                public abstract float BatteryPercentage { get; }
               
              
              Property Value
              
                
                  
                    | Type | 
                    Description | 
                  
                
                
                  
                    | System.Single | 
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              Class
              
              
              
              
              
                public abstract DeviceClass Class { get; }
               
              
              Property Value
              
              
              
              
              
              
              LinearVelocity
              
              
              
              
              
                public abstract Vector3 LinearVelocity { get; }
               
              
              Property Value
              
              
              
              
              
              
              Position
              
              
              
              
              
                public abstract Vector3 Position { get; }
               
              
              Property Value
              
              
              
              
              
              
              Rotation
              
              
              
              
              
                public abstract Quaternion Rotation { get; }
               
              
              Property Value
              
              
              
              
              
              
              SerialNumber
              
              
              
              
              
                public abstract string SerialNumber { get; }
               
              
              Property Value
              
                
                  
                    | Type | 
                    Description | 
                  
                
                
                  
                    | System.String | 
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              State
              
              
              
              
              
                public abstract DeviceState State { get; }
               
              
              Property Value
              
                     
              
                
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                Methods
              
                
              
              
              
              
              
              Dispose()
              
              
              
              
              
                public virtual void Dispose()
               
              
              
              
              
              
              
              Update(GameTime)
              
              
              
              
              
                public virtual void Update(GameTime time)
               
              
              Parameters
              
              
              
 
              
               
              
              
              
              
              Extension Methods