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    VROverlay Class

    Namespace: Stride.VirtualReality
    Assembly: Stride.VirtualReality.dll
    System.Object → VROverlay
    Derived from VROverlay:

    public abstract class VROverlay
    Name Description
    Fields
    FollowHeadRotation
    Position
    Rotation
    SurfaceSize
    Properties
    Enabled
    Height
    Width
    Methods
    Dispose()
    UpdateSurface(CommandList, Texture)
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    Fields


    FollowHeadRotation

    public bool FollowHeadRotation
    Field Value
    Type Description
    System.Boolean

    Position

    public Vector3 Position
    Field Value
    Type Description
    Vector3

    Rotation

    public Quaternion Rotation
    Field Value
    Type Description
    Quaternion

    SurfaceSize

    public Vector2 SurfaceSize
    Field Value
    Type Description
    Vector2
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    Properties


    Enabled

    public virtual bool Enabled { get; set; }
    Property Value
    Type Description
    System.Boolean

    Height

    public int Height { get; protected set; }
    Property Value
    Type Description
    System.Int32

    Width

    public int Width { get; protected set; }
    Property Value
    Type Description
    System.Int32
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    Methods


    Dispose()

    public abstract void Dispose()

    UpdateSurface(CommandList, Texture)

    public abstract void UpdateSurface(CommandList commandList, Texture texture)
    Parameters
    Type Name Description
    CommandList commandList
    Texture texture

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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