Stride

OPEN / CLOSE
  • Features
  • Blog
  • Documentation
  • Community
(icon) Download

  • Discord
  • Facebook
  • Twitter
  • YouTube

LANGUAGE

OPEN / CLOSE
  • English
  • 日本語
    Show / Hide Table of Contents

    Edit prefabs

    Beginner Designer

    You can edit prefabs in the Prefab Editor.

    Open the Prefab Editor

    To open the Prefab Editor from the Asset View:

    • Right-click the prefab you want to edit and select Edit asset:

      Right-click prefab

    • Alternatively, double-click the prefab you want to edit:

      Double-click prefab

    To open the Prefab Editor from the Scene Editor, right-click any child of a prefab instance and select Open prefab in editor.

    Open prefab in editor

    Use the Prefab Editor

    Edit prefabs

    The Prefab Editor works similarly to the Scene Editor. For example, you can:

    • add and delete entities
    • use transformation gizmos to translate, rotate and scale entities
    • create parent-child relations between entities
    • add and modify entity components (scripts, materials, models, animations, etc)

    For more information about managing entities, see Populate a scene.

    Prefab Editor

    When you edit a prefab in the Prefab Editor, the changes are applied to the instances of the prefab in the scene in real time.

    This video demonstrates what happens when we make changes to the prefab. The Scene Editor is on the left, and the Prefab Editor on the right:

    See also

    • Prefab index
    • Create a prefab
    • Use prefabs
    • Nested prefabs
    • Override prefab properties
    • Prefab models
    • Improve this Doc
    In This Article

    Back to top

    Copyright © 2019-2021 .NET Foundation and Contributors
    Supported by the .NET Foundation