Static colliders
In this tutorial we learn about a specific collider type group in Stride: the static colliders. We take a quick tour of its common properties and we learn how to define different collider shapes for an entity. In particular we learn about generated collider hull which can be either convex or concave.
Note
These videos were recorded when Stride was called 'Xenko'. Other than the name and logo change, the UI is almost 100% identical.