Table of Contents

Enum EffectCompilationMode

Namespace
Stride.Engine.Design
Assembly
Stride.Engine.dll

Defines how EffectCompilerFactory.CreateEffectCompiler tries to create compiler.

[Flags]
public enum EffectCompilationMode

Fields

Local = 1

Effects can only be compiled in process (if possible). Stride.Shaders.Compiler.EffectCompiler will be used.

LocalOrRemote = Local | Remote

Effects can be compiled either in process (if possible) or over network otherwise.

None = 0

Effects can't be compiled. NullEffectCompiler will be used.

Remote = 2

Effects can only be compiled over network. RemoteEffectCompiler will be used.