Namespace Stride.Games
Classes
- GameBase
The game.
- GameContext
Contains context used to render the game (Control for WinForm, a DrawingSurface for WP8...etc.).
- GameContextFactory
Given a AppContextType creates the corresponding GameContext instance based on the current executing platform.
- GameContextSDL
A GameContext to use for rendering to an existing SDL Window.
- GameContext<TK>
Generic version of GameContext. The later is used to describe a generic game Context. This version enables us to constraint the game context to a specifc toolkit and ensures a better cohesion between the various toolkit specific classes, such as InputManager, GameWindow.
- GameFormSDL
Default Rendering Form on SDL based applications.
- GameGraphicsParameters
Describess how data will be displayed to the screen.
- GameProfilingKeys
Keys used for profiling the game class.
- GameSystemBase
Base class for a GameSystemBase component.
- GameSystemCollection
A collection of game components.
- GameTime
Current timing used for variable-step (real time) or fixed-step (game time) games.
- GameWindow
An abstract window.
- GameWindowRenderer
A GameSystem that allows to draw to another window or control. Currently only valid on desktop with Windows.Forms.
- GraphicsDeviceManager
Manages the GraphicsDevice lifecycle.
- GraphicsDeviceManagerProfilingKeys
Profiling keys for GraphicsDeviceManager.
- LaunchParameters
Parameters used when launching an application.
- PreparingDeviceSettingsEventArgs
Describes settings to apply before preparing a device for creation, used by OnPreparingDeviceSettings(object, PreparingDeviceSettingsEventArgs).
Interfaces
- IContentable
An interface to load and unload asset.
- IGamePlatform
Interface for a game platform (OS, machine dependent).
- IGameSystemBase
Defines a generic game system.
- IGameSystemCollection
A list of game systems.
- IGraphicsDeviceManager
Defines the interface for an object that manages a GraphicsDevice.
- IUpdateable
An interface that is called by Update(GameTime).
Enums
- AppContextType
Type of a GameContext.
- GameSystemState
Describes state of the GameSystemCollection.