Enum Blend
Blend option. A blend option identifies the data source and an optional pre-blend operation.
[DataContract]
public enum Blend
Fields
BlendFactor = 14
The data source is the blend factor set with GraphicsDevice.BlendStates. No pre-blend operation.
DestinationAlpha = 7
The data source is alpha data from a rendertarget. No pre-blend operation.
DestinationColor = 9
The data source is color data from a rendertarget. No pre-blend operation.
InverseBlendFactor = 15
The data source is the blend factor set with GraphicsDevice.SetBlendState. The pre-blend operation inverts the blend factor, generating 1 - blend_factor.
InverseDestinationAlpha = 8
The data source is alpha data from a rendertarget. The pre-blend operation inverts the data, generating 1 - A.
InverseDestinationColor = 10
The data source is color data from a rendertarget. The pre-blend operation inverts the data, generating 1 - RGB.
InverseSecondarySourceAlpha = 19
The data sources are alpha data output by a pixel shader. The pre-blend operation inverts the data, generating 1 - A. This options supports dual-source color blending.
InverseSecondarySourceColor = 17
The data sources are both color data output by a pixel shader. The pre-blend operation inverts the data, generating 1 - RGB. This options supports dual-source color blending.
InverseSourceAlpha = 6
The data source is alpha data (A) from a pixel shader. The pre-blend operation inverts the data, generating 1 - A.
InverseSourceColor = 4
The data source is color data (RGB) from a pixel shader. The pre-blend operation inverts the data, generating 1 - RGB.
One = 2
The data source is the color white (1, 1, 1, 1). No pre-blend operation.
SecondarySourceAlpha = 18
The data sources are alpha data output by a pixel shader. There is no pre-blend operation. This options supports dual-source color blending.
SecondarySourceColor = 16
The data sources are both color data output by a pixel shader. There is no pre-blend operation. This options supports dual-source color blending.
SourceAlpha = 5
The data source is alpha data (A) from a pixel shader. No pre-blend operation.
SourceAlphaSaturate = 11
The data source is alpha data from a pixel shader. The pre-blend operation clamps the data to 1 or less.
SourceColor = 3
The data source is color data (RGB) from a pixel shader. No pre-blend operation.
Zero = 1
The data source is the color black (0, 0, 0, 0). No pre-blend operation.
Remarks
Blend options are specified in a BlendStateDescription.