Table of Contents

Enum RenderTextureFormat

Namespace
Stride.Rendering.RenderTextures
Assembly
Stride.Rendering.dll

Describes the format of a RenderTextureDescriptor.

public enum RenderTextureFormat

Fields

[Display("High Dynamic Range (RGBA16 float)", null)] HDR = 10

The rendering target is a floating point 64 bits targets (4 x 16 bits half floats per RGBA component).

[Display("Low Dynamic Range (RGBA8)", null)] LDR = 28

The rendering target is a 32bits bits targets (4 x 16 bits half floats per RGBA component).