Enum RenderTextureFormat
- Namespace
- Stride.Rendering.RenderTextures
- Assembly
- Stride.Rendering.dll
Describes the format of a RenderTextureDescriptor.
public enum RenderTextureFormat
Fields
[Display("High Dynamic Range (RGBA16 float)", null)] HDR = 10
The rendering target is a floating point 64 bits targets (4 x 16 bits half floats per RGBA component).
[Display("Low Dynamic Range (RGBA8)", null)] LDR = 28
The rendering target is a 32bits bits targets (4 x 16 bits half floats per RGBA component).