Contribute to Stride engine
Here you can find various pages describing building the source locally for different systems. You can also find information about Stride's architecture.
Contribute code
Want to help out fixing bugs or making new features? Check out how you can do so.
Bug bounties
Here you can learn about the process on our bug bounty process.
Building on Windows
Building and running the Stride engine locally on Windows using Visual Studio or other IDEs.
Localization
Learn how manage translations for the engine.
Hot reloading shaders
Learn about hot reloading shaders.
Source debugging
Learn how to do source debugging.
Visual studio plugin
Learn about the Visual studio plugin for shader development.
Architecture 🧬
Build pipeline
Explanation on the current build pipeline.
Build details
Details on the building process of the Stride engine.
Graphics API
Stride support different graphics APIs. Here you can read more about them.
Dependency graph
A graphical overview of Stride's Assemblies, NameSpaces and Core methods.
Asset introspection
How and why the Stride engine uses asset introspection.