Table of Contents

Physics

Physics in Stride

Stride simulates real-world physics such as gravity and collisions. This section explains how physics components work, how to add them to your project, and how to use them with scripts.

In this section

Tutorials

  • Create a bouncing ball: Use the static collider and rigidbody components to create a ball bouncing on a floor
  • Script a trigger: Create a trigger that doubles the size of a ball when the ball passes through it

Further reference

Stride uses the open-source Bullet Physics engine. For detailed information, see the Bullet User Manual.