Enum SpawnerLoopCondition
public enum SpawnerLoopCondition : byte
Fields
[Display("Looping", null)] Looping = 0Looping spawner will loop to the beginning of its Delay state when its Duration is over If there is no delay it's indistinguishable from LoopingNoDelay
[Display("Looping, no delay", null)] LoopingNoDelay = 1LoopingNoDelay spawner will loop to the beginning of its Active state when its Duration is over essentially skipping the Delay state after the first loop If there is no delay it's indistinguishable from Looping
[Display("One shot", null)] OneShot = 2OneShot particle spawners will not loop and will only be ative for a period of time equal to its Duration