Class LightProbeProcessor
- Namespace
- Stride.Rendering.LightProbes
- Assembly
- Stride.Engine.dll
public class LightProbeProcessor : EntityProcessor<LightProbeComponent>, IEntityComponentRenderProcessor
- Inheritance
-
LightProbeProcessor
- Implements
- Inherited Members
Constructors
LightProbeProcessor()
public LightProbeProcessor()
Properties
VisibilityGroup
public VisibilityGroup VisibilityGroup { get; set; }
Property Value
Methods
Draw(RenderContext)
Performs work related to this processor.
public override void Draw(RenderContext context)
Parameters
contextRenderContext
OnEntityComponentAdding(Entity, LightProbeComponent, LightProbeComponent)
Run when a matching entity is added to this entity processor.
protected override void OnEntityComponentAdding(Entity entity, LightProbeComponent component, LightProbeComponent data)
Parameters
entityEntityThe entity.
componentLightProbeComponentdataLightProbeComponentThe associated data.
OnEntityComponentRemoved(Entity, LightProbeComponent, LightProbeComponent)
Run when a matching entity is removed from this entity processor.
protected override void OnEntityComponentRemoved(Entity entity, LightProbeComponent component, LightProbeComponent data)
Parameters
entityEntityThe entity.
componentLightProbeComponentdataLightProbeComponentThe associated data.
UpdateLightProbeCoefficients()
Updates only the coefficients of the light probes (from Coefficients to Coefficients).
public void UpdateLightProbeCoefficients()
UpdateLightProbePositions()
Light probe runtime data is auto-computed when lightprobes are added/removed. If you move them at runtime, please call this method.
public void UpdateLightProbePositions()
Remarks
This will also update coefficients.