Class MaterialCelShadingLightDefault
Default Cel Shading ramp function applied
[DataContract("MaterialCelShadingLightDefault")]
[Display("Default", null)]
public class MaterialCelShadingLightDefault : IMaterialCelShadingLightFunction
- Inheritance
-
Material
Cel Shading Light Default
- Implements
Properties
IsBlackAndWhite
Property Value
Methods
Equals(object)
Determines whether the specified object is equal to the current object.
Parameters
obj
objectThe object to compare with the current object.
Returns
Generate(MaterialGeneratorContext)
Generates the shader class source used for the shader composition.
Parameters
context
MaterialGenerator Context
Returns
- Shader
Source ShaderSource.
GetHashCode()
Serves as the default hash function.
Returns
- int
A hash code for the current object.