Interface ILightShadowMapShaderGroupData
public interface ILightShadowMapShaderGroupData
Methods
ApplyDrawParameters(RenderDrawContext, ParameterCollection, FastListStruct<LightDynamicEntry>, ref BoundingBoxExt)
void ApplyDrawParameters(RenderDrawContext context, ParameterCollection parameters, FastListStruct<LightDynamicEntry> currentLights, ref BoundingBoxExt boundingBox)
Parameters
contextRenderDrawContextparametersParameterCollectioncurrentLightsFastListStruct<LightDynamicEntry>boundingBoxBoundingBoxExt
ApplyShader(ShaderMixinSource)
void ApplyShader(ShaderMixinSource mixin)
Parameters
mixinShaderMixinSource
ApplyViewParameters(RenderDrawContext, ParameterCollection, FastListStruct<LightDynamicEntry>)
void ApplyViewParameters(RenderDrawContext context, ParameterCollection parameters, FastListStruct<LightDynamicEntry> currentLights)
Parameters
contextRenderDrawContextparametersParameterCollectioncurrentLightsFastListStruct<LightDynamicEntry>
UpdateLayout(string)
void UpdateLayout(string compositionName)
Parameters
compositionNamestring
UpdateLightCount(int, int)
void UpdateLightCount(int lightLastCount, int lightCurrentCount)