Namespace Stride.Animations
Classes
- AnimationBlender
Performs animation blending. For now, all AnimationClip must target the same skeleton.
- AnimationChannel
List of float key frame data applying to a specific property in a node.
- AnimationClip
An aggregation of AnimationCurve with their channel names.
- AnimationClipEvaluator
Evaluates AnimationClip to a AnimationClipResult at a given time.
- AnimationCurve
Untyped base class for animation curves.
- AnimationCurve<T>
Typed class for animation curves.
- AnimationUpdater
Applies animation from a AnimationClip to a SkeletonUpdater.
- ComputeAnimationCurveColor4
Constant Color4 value for the IComputeCurve interface
- ComputeAnimationCurveFloat
Animation of a float value for the IComputeCurve interface
- ComputeAnimationCurveQuaternion
Constant Quaternion value for the IComputeCurve interface
- ComputeAnimationCurveVector2
Constant Vector2 value for the IComputeCurve interface
- ComputeAnimationCurveVector3
Constant Vector3 value for the IComputeCurve interface
- ComputeAnimationCurveVector4
Constant Vector4 value for the IComputeCurve interface
- ComputeAnimationCurve<T>
A node which describes a binary operation between two compute curves
- ComputeBinaryCurveColor4
Binary operator Color4 value for the IComputeCurve interface
- ComputeBinaryCurveFloat
Binary operator float value for the IComputeCurve interface
- ComputeBinaryCurveQuaternion
Binary operator Quaternion value for the IComputeCurve interface
- ComputeBinaryCurveVector2
Binary operator Vector2 value for the IComputeCurve interface
- ComputeBinaryCurveVector3
Binary operator Vector3 value for the IComputeCurve interface
- ComputeBinaryCurveVector4
Binary operator Vector4 value for the IComputeCurve interface
- ComputeBinaryCurve<T>
A node which describes a binary operation between two IComputeCurve<T>
- ComputeConstCurveColor4
Constant Color4 value for the IComputeCurve interface
- ComputeConstCurveFloat
Constant float value for the IComputeCurve interface
- ComputeConstCurveQuaternion
Constant Quaternion value for the IComputeCurve interface
- ComputeConstCurveVector2
Constant Vector2 value for the IComputeCurve interface
- ComputeConstCurveVector3
Constant Vector3 value for the IComputeCurve interface
- ComputeConstCurveVector4
Constant Vector4 value for the IComputeCurve interface
- ComputeConstCurve<T>
A node which describes a constant value for a compute curve
- ComputeCurveSamplerColor4
Sampler container for Color4 data type
- ComputeCurveSamplerFloat
Sampler container for float data type
- ComputeCurveSamplerQuaternion
Sampler container for Quaternion data type
- ComputeCurveSamplerVector2
Sampler container for Vector2 data type
- ComputeCurveSamplerVector3
Sampler container for Vector3 data type
- ComputeCurveSamplerVector4
Sampler container for Vector4 data type
- ComputeCurveSampler<T>
Base interface for curve based compute value nodes.
- ComputeFunctionCurveColor4
Function Color4 value for the IComputeCurve interface
- ComputeFunctionCurveFloat
Function float value for the IComputeCurve interface
- ComputeFunctionCurveVector2
Function Vector2 value for the IComputeCurve interface
- ComputeFunctionCurveVector3
Function Vector3 value for the IComputeCurve interface
- ComputeFunctionCurveVector4
Function Vector4 value for the IComputeCurve interface
- ComputeFunctionCurve<T>
A node which describes a function over t value for a compute curve
- Interpolator
Various helper functions for float, Vector2, Vector3, Vector4 and Quaternion interpolations.
Structs
- AnimationOperation
A single animation operation (push or blend).
- KeyFrameData<T>
A single key frame value.
Interfaces
- IComputeCurve<T>
Base interface for curve based compute value nodes.
Enums
- AnimationBlendOperation
Describes the type of animation blend operation.
- AnimationCurveInterpolationType
Describes how a curve should be interpolated.
- AnimationRepeatMode
Enumeration describing how an animation should be repeated.
- CoreAnimationOperation
Core animation operations support all operations exposed for blending as well as several required for the animation building itself