Namespace Stride.Particles.Materials
Classes
- ParticleMaterial
- Base class for the particle materials which uses a dynamic effect compiler to generate shaders at runtime 
- ParticleMaterialComputeColor
- ParticleMaterialComputeColor uses a IComputeColor tree to calculate the pixel's emissive value 
- ParticleMaterialSimple
- Simple base for most of the particle material classes which uses additive-alpha blending, face culling and setups the color vertex stream 
- UVBuilder
- Base class for building and animating the texture coordinates in a particle vertex buffer stream 
- UVBuilderFlipbook
- Animates the texture coordinates in a flipbook fashion, based on the particle's life The order of the frames is left to right, top to bottom The flipbook assumes uniform sizes for all frames 
- UVBuilderScroll
- Animates the texture coordinates starting with one rectangle and scrolling/zooming it to an ending rectangle over the particle's life