Class MaterialAssetKeys
Defines keys associated with mesh used for compiling assets.
public sealed class MaterialAssetKeys
- Inheritance
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MaterialAssetKeys
Fields
GenerateShader
Allow material compilation without mesh.
public static readonly ValueParameterKey<bool> GenerateShader
Field Value
UseParameters
When compiling effect with an EffectLibraryAsset (sdfxlib), set it to true to allow permutation based on the parameters of all materials.
public static readonly ValueParameterKey<bool> UseParameters