Table of Contents

Class MaterialAssetKeys

Namespace
Stride.Rendering
Assembly
Stride.Rendering.dll

Defines keys associated with mesh used for compiling assets.

public sealed class MaterialAssetKeys
Inheritance
MaterialAssetKeys

Fields

GenerateShader

Allow material compilation without mesh.

public static readonly ValueParameterKey<bool> GenerateShader

Field Value

ValueParameterKey<bool>

UseParameters

When compiling effect with an EffectLibraryAsset (sdfxlib), set it to true to allow permutation based on the parameters of all materials.

public static readonly ValueParameterKey<bool> UseParameters

Field Value

ValueParameterKey<bool>