Table of Contents

Material attributes

Intermediate Artist Programmer

Material attributes define the core characteristics of a material, such as its diffuse color, diffuse shading model, and so on. Attributes are organized into geometry, shading, and misc.

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There are two types of attribute:

  • attributes used as input values for a shading model (for example, the Diffuse attribute provides only color used by the diffuse shading model)
  • attributes that can change the shading model (for example, diffuse shading models, such as the lambert model, interprets the diffuse attribute color)

Attributes contribute to a layer of a material. If a material is directly used as a model material, all its root attributes are considered part of the first layer.

You can also write custom shaders to use in material attributes.

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See also