Class OneBodyAngularServoConstraintComponent
- Namespace
- Stride.BepuPhysics.Constraints
- Assembly
- Stride.BepuPhysics.dll
Constrains a single body to a target orientation in space, controlling both rotation and tilt.
This constraint applies torque to make a body gradually align with a specific target orientation. It works like a spring system that pulls the body's orientation (rotation around any axis, including tilt) toward the specified target orientation.
Common uses include:
- Stabilizing objects to maintain a specific orientation
- Creating motorized joints that rotate/tilt objects to desired angles
- Simulating gyroscopic or magnetic orientation control
The spring and servo settings control how quickly and forcefully the body moves toward the target orientation.
[DataContract]
[DefaultEntityComponentProcessor(typeof(ConstraintProcessor), ExecutionMode = ExecutionMode.Runtime)]
[ComponentCategory("Physics - Bepu Constraint")]
public sealed class OneBodyAngularServoConstraintComponent : OneBodyConstraintComponent<OneBodyAngularServo>, IIdentifiable
- Inheritance
-
ConstraintComponent<OneBodyAngularServo>OneBodyConstraintComponent<OneBodyAngularServo>OneBodyAngularServoConstraintComponent
- Implements
- Inherited Members
Constructors
OneBodyAngularServoConstraintComponent()
public OneBodyAngularServoConstraintComponent()
Properties
ServoBaseSpeed
public float ServoBaseSpeed { get; set; }
Property Value
ServoMaximumForce
public float ServoMaximumForce { get; set; }
Property Value
ServoMaximumSpeed
public float ServoMaximumSpeed { get; set; }
Property Value
SpringDampingRatio
public float SpringDampingRatio { get; set; }
Property Value
SpringFrequency
public float SpringFrequency { get; set; }
Property Value
TargetOrientation
public Quaternion TargetOrientation { get; set; }