Namespace Stride.BepuPhysics.Definitions
Classes
- DecomposedHulls
- A collection of convex hulls decomposed from an input model 
- IndexBasedSimulationSelector
- This selector picks the simulation based on the simulation index 
- SceneBasedSimulationSelector
- This selector picks the simulation based on the scene the entity lives in, see AssociatedScene. 
- Trigger
- A contact event handler without collision response, which runs delegates on enter and exit 
Structs
- CollisionGroup
- This value follows up CollisionLayer when filtering out collisions. It prevents collisions between objects sharing the same Id, when the absolute difference between their IndexA, IndexB, and IndexC is less than two. 
- CollisionMatrix
- Defines how layers collide between each other. 
Interfaces
- ISimulationSelector
- Implement this to control which BepuSimulation a given component is assigned to