Namespace Stride.Engine.Design
Classes
- CloneSerializer<T>
- Serializer for helping cloning of Entity. 
- DefaultEntityComponentProcessorAttribute
- An attribute used to associate a default EntityProcessor to an entity component. 
- DefaultEntityComponentRendererAttribute
- An attribute used to associate a default IEntityComponentRenderProcessor to an entity component. 
- EntityCloner
- Provides method for deep cloning of en Entity. 
- EntityCloner.CloneContext
- Helper class for cloning Entity. 
- GameSettings
- Stores some default parameters for the game. 
Structs
- EntityComponentEventArgs
- An event when an EntityComponent changed in an Entity. 
Interfaces
Enums
- EffectCompilationMode
- Defines how CreateEffectCompiler(IVirtualFileProvider, EffectSystem, string, EffectCompilationMode, bool, TaskSchedulerSelector, DatabaseFileProvider) tries to create compiler. 
- ExecutionMode
- Describes the different execution mode of the engine.