Class LightShadowMapRendererBase
Base class for shadow map renderers
[DataContract(Inherited = true, DefaultMemberMode = DataMemberMode.Never)]
public abstract class LightShadowMapRendererBase : ILightShadowMapRenderer, ILightShadowRenderer- Inheritance
- 
      objectLightShadowMapRendererBase
- Implements
- Derived
Constructors
LightShadowMapRendererBase()
protected LightShadowMapRendererBase()Fields
shadowMaps
protected PoolListStruct<LightShadowMapTexture> shadowMapsField Value
shadowRenderViews
protected PoolListStruct<ShadowMapRenderView> shadowRenderViewsField Value
Properties
ShadowCasterRenderStage
The shadow map render stage this light shadow map renderer uses
[DataMember]
public RenderStage ShadowCasterRenderStage { get; set; }Property Value
Methods
ApplyViewParameters(RenderDrawContext, ParameterCollection, LightShadowMapTexture)
public virtual void ApplyViewParameters(RenderDrawContext context, ParameterCollection parameters, LightShadowMapTexture shadowMapTexture)Parameters
- contextRenderDrawContext
- parametersParameterCollection
- shadowMapTextureLightShadowMapTexture
CanRenderLight(IDirectLight)
Test if this renderer can render this kind of light
public abstract bool CanRenderLight(IDirectLight light)Parameters
- lightIDirectLight
Returns
Collect(RenderContext, RenderView, LightShadowMapTexture)
public abstract void Collect(RenderContext context, RenderView sourceView, LightShadowMapTexture lightShadowMap)Parameters
- contextRenderContext
- sourceViewRenderView
- lightShadowMapLightShadowMapTexture
CreateRenderView()
Creates a default view with the shadow caster stage added to it
public virtual ShadowMapRenderView CreateRenderView()Returns
CreateShaderGroupData(LightShadowType)
public abstract ILightShadowMapShaderGroupData CreateShaderGroupData(LightShadowType shadowType)Parameters
- shadowTypeLightShadowType
Returns
CreateShadowMapTexture(RenderView, RenderLight, IDirectLight, int)
public virtual LightShadowMapTexture CreateShadowMapTexture(RenderView renderView, RenderLight renderLight, IDirectLight light, int shadowMapSize)Parameters
- renderViewRenderView
- renderLightRenderLight
- lightIDirectLight
- shadowMapSizeint
Returns
GetShadowType(LightShadowMap)
public virtual LightShadowType GetShadowType(LightShadowMap shadowMap)Parameters
- shadowMapLightShadowMap
Returns
Reset(RenderContext)
Reset the state of this instance before calling Render method multiple times for different shadow map textures. See remarks.
public virtual void Reset(RenderContext context)Parameters
- contextRenderContext
Remarks
This method allows the implementation to prepare some internal states before being rendered.