Table of Contents

Class VideoSystem

Namespace
Stride.Video
Assembly
Stride.Video.dll
public class VideoSystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable, IService
Inheritance
object
VideoSystem
Implements
Inherited Members
Extension Methods

Constructors

VideoSystem(IServiceRegistry)

public VideoSystem(IServiceRegistry registry)

Parameters

registry IServiceRegistry

Methods

Destroy()

Disposes the object's resources.

protected override void Destroy()

Remarks

Override in a derived class to implement disposal logic specific to it.

This method is automatically called whenever a call to Dispose() (or to Release()) has decreased the internal reference count to zero, meaning no other objects (hopefully) hold a reference to this one and its resources can be safely released.

Initialize()

Initializes the Game System.

public override void Initialize()

Remarks

This method is called when the component is added to the Game. This can be used for tasks like querying for services the component needs and setting up non-graphics resources (as here the Graphics Device may have not been initialized yet).

NewInstance(IServiceRegistry)

public static IService NewInstance(IServiceRegistry services)

Parameters

services IServiceRegistry

Returns

IService