Table of Contents

🌐 Networking

Client-Server and Headless

Frameworks and Libraries

  • ET-Stride - Game networking framework combining the ET actor-model framework with Stride engine
  • GalaxyCore - Cross-engine networking solution compatible with Unity, Stride, Xenko, and Unigine
  • Regulus.Remote - Lightweight C# network library using an actor model for client-server messaging
  • LiteEntitySystem - High-performance server-authoritative ECS with built-in rollback and lag compensation
  • MUD Skeleton for Stride - Skeleton framework for building MUD-style networked games with Stride
  • StrideNet - StrideNet is high-level networking library for developing multiplayer games
  • StrideRiptideInterpolation - Basic multiplayer character movement using the Riptide Networking library with simple interpolation on the client side