Table of Contents

Namespace Stride.BepuPhysics.Definitions

Classes

DecomposedHulls

A collection of convex hulls decomposed from an input model

DecomposedHulls.DecomposedMesh
DecomposedHulls.Hull
IndexBasedSimulationSelector

This selector picks the simulation based on the simulation index

SceneBasedSimulationSelector

This selector picks the simulation based on the scene the entity lives in, see AssociatedScene.

Trigger

A contact event handler without collision response, which runs delegates on enter and exit

Structs

BodyVelocity
CollisionGroup

This value follows up CollisionLayer when filtering out collisions. It prevents collisions between objects sharing the same Id, when the absolute difference between their IndexA, IndexB, and IndexC is less than two.

CollisionMatrix

Defines how layers collide between each other.

MaterialProperties
RigidPose
ShapeTransform

Interfaces

ISimulationSelector

Implement this to control which BepuSimulation a given component is assigned to

IVertexStructure

Enums

InterpolationMode

Delegates

TriggerDelegate