Namespace Stride.BepuPhysics.Definitions
Classes
- DecomposedHulls
A collection of convex hulls decomposed from an input model
- IndexBasedSimulationSelector
This selector picks the simulation based on the simulation index
- SceneBasedSimulationSelector
This selector picks the simulation based on the scene the entity lives in, see AssociatedScene.
- Trigger
A contact event handler without collision response, which runs delegates on enter and exit
Structs
- CollisionGroup
This value follows up CollisionLayer when filtering out collisions. It prevents collisions between objects sharing the same Id, when the absolute difference between their IndexA, IndexB, and IndexC is less than two.
- CollisionMatrix
Defines how layers collide between each other.
Interfaces
- ISimulationSelector
Implement this to control which BepuSimulation a given component is assigned to