Class GameSystemAttribute
Declares a game system that every game creates with its IServiceRegistry constructor and registers as a service. Only assemblies registered when the game is created count.
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public sealed class GameSystemAttribute : Attribute
- Inheritance
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objectGameSystemAttribute
- Inherited Members
- Extension Methods
Properties
Editor
Whether the editor's games (scene, prefab, UI and preview games) create the system too. False by default: a system of the game itself (gameplay, networking) does not run in the editor.
public bool Editor { get; set; }