Table of Contents

Interface IGraphicsDeviceManager

Namespace
Stride.Games
Assembly
Stride.Games.dll

Defines the interface for an object that manages a GraphicsDevice.

public interface IGraphicsDeviceManager

Methods

BeginDraw()

Starts the drawing of a frame.

bool BeginDraw()

Returns

bool

true if XXXX, false otherwise

CreateDevice()

Called to ensure that the device manager has created a valid device.

void CreateDevice()

EndDraw(bool)

Called by the game at the end of drawing; if requested, presents the final rendering.

void EndDraw(bool present)

Parameters

present bool