Table of Contents

Enum BufferFlags

Namespace
Stride.Graphics
Assembly
Stride.Graphics.dll
[Flags]
[DataContract]
public enum BufferFlags

Fields

ArgumentBuffer = 1024

Creates an indirect arguments buffer.

ConstantBuffer = 1

Creates a constant buffer.

IndexBuffer = 2

Creates an index buffer.

None = 0

Creates a none buffer.

RawBuffer = 512

Creates a raw buffer.

RenderTarget = 8

Creates a render target buffer.

ShaderResource = 16

Creates a buffer usable as a ShaderResourceView.

StreamOutput = 2048

Creates a buffer for the geometry shader stream-output stage.

StructuredAppendBuffer = 224

Creates a structured buffer that supports unordered acccess and append.

StructuredBuffer = 64

Creates a structured buffer.

StructuredCounterBuffer = 352

Creates a structured buffer that supports unordered acccess and counter.

UnorderedAccess = 32

Creates an unordered access buffer.

VertexBuffer = 4

Creates a vertex buffer.