Enum BufferPoolAllocationType
public enum BufferPoolAllocationType
Fields
UsedMultipleTime = 1
Notify the allocator that this buffer will be reused for many draw calls. In practice, on older D3D11 (not 11.1) and OpenGL ES 2.0 hardware, we will use a dedicated cbuffer. This has no effect on new API where we can bind cbuffer offsets.
UsedOnce = 0
Notify the allocator that this buffer won't be reused for much more than 1 (or few) draw calls. In practice, on older D3D11 (not 11.1) and OpenGL ES 2.0 hardware, we won't use a dedicated cbuffer. This has no effect on new API where we can bind cbuffer offsets.