Table of Contents

Enum GraphicsResourceState

Namespace
Stride.Graphics
Assembly
Stride.Graphics.dll
[Flags]
public enum GraphicsResourceState

Fields

Common = 0
CopyDestination = 1024
CopySource = 2048
DepthRead = 32
DepthWrite = 16
GenericRead = VertexAndConstantBuffer | IndexBuffer | NonPixelShaderResource | PixelShaderResource | IndirectArgument | CopySource
IndexBuffer = 2
IndirectArgument = 512
NonPixelShaderResource = 64
PixelShaderResource = 128
Predication = 512
Present = 0
RenderTarget = 4
ResolveDestination = 4096
ResolveSource = 8192
StreamOut = 256
UnorderedAccess = 8
VertexAndConstantBuffer = 1