Table of Contents

Enum TextureAddressMode

Namespace
Stride.Graphics
Assembly
Stride.dll

Identify a technique for resolving texture coordinates that are outside of the boundaries of a texture.

[DataContract("TextureAddressMode")]
public enum TextureAddressMode

Fields

Border = 4

Texture coordinates outside the range [0.0, 1.0] are set to the border color specified in SamplerState or HLSL code.

Clamp = 3

Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.

Mirror = 2

Flip the texture at every (u,v) integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again; and so on.

MirrorOnce = 5

Similar to D3D11_TEXTURE_ADDRESS_MIRROR and D3D11_TEXTURE_ADDRESS_CLAMP. Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value.

Wrap = 1

Tile the texture at every (u,v) integer junction. For example, for u values between 0 and 3, the texture is repeated three times.