Table of Contents

Enum SpawnerState

Namespace
Stride.Particles.Spawners
Assembly
Stride.Particles.dll
public enum SpawnerState : byte

Fields

Active = 2

A spawner in Active state emits particles. After the Active state expires, the spawner can switch to Rest, Active or Dead state depending on its looping condition.

Dead = 3

A spawner in Dead state is not emitting particles and likely not switching to Rest or Active anymore.

Inactive = 0

A spawner in Inactive state hasn't been updated yet. Upon constructing, the Spawner is Inactive, but can't return to this state anymore

Rest = 1

A spawner starts in Rest state and stays in this state for as long as it is delayed. While in Rest state it doesn't emit particles and switches to Active state after the Rest state is over