Class MeshPipelineProcessor
Pipeline processor for RenderMesh with materials. It will set blend and depth-stencil state for transparent objects, and properly set culling according to material and negative scaling.
public class MeshPipelineProcessor : PipelineProcessor
- Inheritance
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MeshPipelineProcessor
Properties
TransparentRenderStage
public RenderStage TransparentRenderStage { get; set; }
Property Value
Methods
Process(RenderNodeReference, ref RenderNode, RenderObject, PipelineStateDescription)
public override void Process(RenderNodeReference renderNodeReference, ref RenderNode renderNode, RenderObject renderObject, PipelineStateDescription pipelineState)
Parameters
renderNodeReference
RenderNodeReferencerenderNode
RenderNoderenderObject
RenderObjectpipelineState
PipelineStateDescription