Table of Contents

Class MeshPipelineProcessor

Namespace
Stride.Rendering
Assembly
Stride.Rendering.dll

Pipeline processor for RenderMesh with materials. It will set blend and depth-stencil state for transparent objects, and properly set culling according to material and negative scaling.

public class MeshPipelineProcessor : PipelineProcessor
Inheritance
MeshPipelineProcessor

Properties

TransparentRenderStage

public RenderStage TransparentRenderStage { get; set; }

Property Value

RenderStage

Methods

Process(RenderNodeReference, ref RenderNode, RenderObject, PipelineStateDescription)

public override void Process(RenderNodeReference renderNodeReference, ref RenderNode renderNode, RenderObject renderObject, PipelineStateDescription pipelineState)

Parameters

renderNodeReference RenderNodeReference
renderNode RenderNode
renderObject RenderObject
pipelineState PipelineStateDescription