🔧 Engine
Editor Extensions and Tooling
- StrideComponentsEditorAvalonia - Experimental prototype of a Stride editor built with Avalonia UI
- Stride Editor Design Document - Community design notes outlining the architecture for a future Stride editor
- Stride UI Discussion - Community discussion thread exploring StrideUI design and layout approaches
- stride-code-only - Extension library for building Stride games entirely in code, without the editor
Rendering Internals
- Stride.CustomRootRenderFeature - Example showing how to implement a custom root render feature for advanced rendering pipelines
Source References
- Stride Shader Stages Documentation - Official reference for vertex, pixel, geometry, and compute shader stages in Stride
Building and Compiling
- Compiling Stride for Linux - Video walkthrough of building Stride from source with Vulkan support on Linux