🌐 Networking
Client-Server and Headless
- Stride.ClientServerSample - Headless Stride server running physics simulation only, without a game tick loop
- Stride.Networking.Simple - Asynchronous
NetworkScriptexample demonstrating client-server communication in Stride
Frameworks and Libraries
- ET-Stride - Game networking framework combining the ET actor-model framework with Stride engine
- GalaxyCore - Cross-engine networking solution compatible with Unity, Stride, Xenko, and Unigine
- Regulus.Remote - Lightweight C# network library using an actor model for client-server messaging
- LiteEntitySystem - High-performance server-authoritative ECS with built-in rollback and lag compensation
- MUD Skeleton for Stride - Skeleton framework for building MUD-style networked games with Stride