Rendering and Camera
Rendering
- Debug shape render
- Fog Of War
- Stride Outline Renderer
- XenkoByteSized - Various Procedural Renderings
- ShaderExplorerForStride - Explore Stride source shader implementations
- FlowingWater - Flowing water shader implementation
- VoxelGIPrototype - VXGI inspired Global Illumination shaders (merged as of Stride v4beta2)
- XenkoVoxelExample - minecraft like voxel brick world
- CustomRootRenderer - Render custom shaders correctly into a scene
- StrideFogOfWarPlus - Moba/Platformer/RTS FogOfWar System (no LoS)
- StrideTriplanarShader - Triplanar Shader for Stride
- StrideMeshOutlineRenderFeature - Mesh Outline Render Feature
- Object Info Render Target Example - Renders object information onto a render target
- Screen Space Decal Example - Screen space projected decal system
- Screen Space Decal Root Renderer Example - Screen space projected decal system using RootRenderFeature
- TR.Stride
- TR.Stride.Atmosphere - Implementation of UE4 atmosphere rendering
- TR.Stride.Ocean - Ocean Water rendering
- TR.Stride.Terrain- Height Map Terrain
- TR.Stride.Gameplay - Manage save games
- UnrealMotion - Unreal engine motion blur for Stride
Camera
- Camera controller
- XenkoByteSized - Split Screen
- Stride3dSplitScreen - Another Split Screen
- StrideCameraController - Swapping Cameras/Resident Evil Style
- CameraFollow.cs
- SplitScreen