Building the source to Stride engine
Prerequisites
- Latest Git with Large File Support selected during setup. For convenience, you might also use a Git UI client like GitExtensions.
- .NET 8.0 SDK
- Run
dotnet --info
in a console or PowerShell window to see which versions you have installed.
- Run
- Visual Studio 2022 (the Community edition is free) with the following workloads:
- .NET desktop development with .NET Framework 4.7.2 targeting pack (should be enabled by default)
- Desktop development with C++ with:
- Windows 11 SDK (10.0.22621.0) or a later version (should be enabled by default)
- MSVC v143 - VS2022 C++ x64/x86 build tools (Latest) (should be enabled by default)
- C++/CLI support for v143 build tools (Latest) (not enabled by default)
- Optional (to target iOS/Android): .NET Multi-platform App UI development and the Android SDK setup individual component (enabled by default). Then, in Visual Studio, go to
Tools > Android > Android SDK Manager
and install NDK (version 20.1+) from theTools
tab. - Optional (to build the VSIX package): Visual Studio extension development
Note
The installation of Visual Studio with the required components may require up to 14 GB of disk space, depending on your system and selected components.
Warning
If this is your first time installing the .NET SDK, you might need to restart your system after the installation so that the system can recognize the new environment variables.
Build Stride with Visual Studio 2022
Here are the steps to build Stride with Visual Studio. If you do not have or want to use Visual Studio, see building with other IDEs
- Clone the repository using a Git UI client or from the command line:
git lfs clone https://github.com/stride3d/stride.git
- Open the solution:
- Open
<StrideDir>\build\Stride.sln
with Visual Studio 2022. - Build the
Stride.GameStudio
project in the60-Editor
solution folder (it should be the default startup project) or run it directly from Visual Studio's toolbar. - Optionally, open and build
Stride.Android.sln
,Stride.iOS.sln
, etc.
- Open
Warning
Do NOT use GitHub -> Code -> Download ZIP option, as this won't include the LFS files.
If building failed
- If you skipped one of the
Prerequisites
thinking that you already have the latest version, update to the latest anyway just to be sure. - Visual Studio might have issues properly building if an anterior version is present alongside 2022. If you want to keep those version make sure that they are up to date and that you are building Stride through VS 2022.
- Your system's PATH should not contain older versions of MSBuild (ex:
...\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin
should be removed) - Some changes might require a system reboot. Try that if you haven't yet, for example, if you see these errors:
Could not find a compatible version of MSBuild.
Path to dotnet executable is not set.
- Make sure that Git, Git LFS and Visual Studio can access the internet.
- Close VS, clear the nuget cache (in your cmd
dotnet nuget locals all --clear
), delete the hidden.vs
folder inside\build
and the files insidebin\packages
, kill any msbuild and other vs processes, build the whole solution then build and run GameStudio.
Do note that test solutions might fail but it should not prevent you from building Stride.GameStudio
.
Other IDEs
You are not required to use Visual Studio to build the Stride engine with Visual Studio. You can also build entirely from command line or other IDE's such as Rider or Visual Studio Code.