Stride manual
These pages contain information about how to use Stride, an open-source C# game engine.
Note
The Stride manual is under construction and is regularly updated with new content. Follow Stride on X for documentation updates.
Latest documentation
Recent updates
Contributors
- New Contributing - Core Team - The Stride core team
- Updated Contributing - Roadmap - Status added
Manual
- Updated Scripts - Types of script - Asynchronous script example improved
- New Scripts - Gizmos - Description and example of the Flexible Processing system
- New ECS - Flexible Processing - Description and example of the Flexible Processing system
- Updated Linux - Setup and requirements - Fedora OS option added
- New Scripts - Serialization - Explanation of serialization
- Updated Scripts - Public properties and fields - Content improvements and additions
- New Engine - Entity Component model - Usage - Explanation of ECS usage
- Updated Engine - Entity Component model - Content improvements
- Updated Stride for Unity® developers - Content improvements
Previous updates
- New NuGet
- New Video
- New Cached files
- New iOS
- New Compile shaders
- Updated Skyboxes and backgrounds
- Updated Animate a camera with a model file
- Updated Material slots
Improve this documentation
The Stride documentation is open source, so anyone can edit it. If you find a mistake, you can correct it or comment in GitHub.
To edit any page of this manual, click the Edit this page link at the bottom. Please make sure to follow the writing guidelines.
Stride community toolkit
Check out our Stride community toolkit for additional helpers and extensions.