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    Material attributes

    Intermediate Artist Programmer

    Material attributes define the core characteristics of a material, such as its diffuse color, diffuse shading model, and so on. Attributes are organized into geometry, shading, and misc.

    media/material-attributes-1.png

    There are two types of attribute:

    • attributes used as input values for a shading model (for example, the Diffuse attribute provides only color used by the diffuse shading model)
    • attributes that can change the shading model (for example, diffuse shading models, such as the lambert model, interprets the diffuse attribute color)

    Attributes contribute to a layer of a material. If a material is directly used as a model material, all its root attributes are considered part of the first layer.

    You can also write custom shaders to use in material attributes.

    In this section

    • Geometry attributes
    • Shading attributes
    • Misc attributes
      • Clear coat shading

    See also

    • Material maps
    • Material layers
    • Material slots
    • Materials for developers
    • Custom shaders

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    In this case, renaming the Windows article will be a trivial task if no one opposes it. I started the Talk page discussion first to 1) make sure my logic was sound 2) check I wasn't stepping on toes. I was being polite.

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