Table of Contents

Navigation meshes

Beginner Level designer Programmer

Navigation meshes form the area that entities with navigation components can navigate. Stride creates a layer in the navigation mesh for each navigation group you create.

Game Studio displays navigation meshes as colored overlays in your scene. The overlay shows where entities in the navigation group for that layer can move. The mesh updates in real time as you edit your scene.

Create a navigation mesh

  1. In the Asset View (bottom by default), click Add asset > Scenes > Navigation mesh.

    Select Game Settings asset

    Game Studio adds a navigation mesh asset to your project.

    Navigation mesh asset

  2. With the navigation mesh selected in the Asset View, in the Property Grid, set the scene the navigation meshes in this asset apply to.

    Set navigation mesh properties

    For more information about scenes, see Scenes.

  3. Under Selected groups, click Green plus button (Add).

    Game Studio adds a new item to the list of groups.

    Add navigation group to navigation mesh

  4. Click Blue arrow button (Replace) and choose a group from the drop-down menu.

    Choose navigation group

    Stride builds a layer in the navigation mesh for this group. For more information about groups, including how to create them, see Navigation groups.

  5. Repeat steps 3 and 4 for as many groups as you want to use the navigation mesh.

    Note

    If you want to create a navigation mesh for a different scene, create another navigation mesh asset and select the scene in the asset properties.

Property Description
Scene The scene this navigation mesh applies to
Included collision groups Set which collision groups the navigation mesh uses. By default, meshes use all collision groups
Build settings Advanced settings for the navigation mesh
Groups The groups that use this navigation mesh

Show or hide a navigation mesh in the Scene Editor

Use the navigation visibility menu in the Scene Editor toolbar.

Navigation group visibility

To show or hide layers belonging to different groups, use the checkboxes. The colored boxes indicate the color of the groups displayed in the Scene Editor.

Navigation mesh hidden Navigation mesh shown
Bounding box shown Bounding box hidden

These options have no effect on runtime behavior.

See also