Transform Position
You can find this sample in the tutorial project: Menu → Transform Position
Explanation
This C# Beginner tutorial covers the Transform component of an entity.
The Transform component is such a commonly used component, that you can quick access it via Entity.Transform
.
The transform contains all kinds of properties and methods for Position
, Rotation
and Scale
. In this example we learn the difference between local and world position.
Code
using Stride.Core.Mathematics;
using Stride.Engine;
namespace CSharpBeginner.Code
{
/// <summary>
/// This script demonstrates how to access the entity's local and world position and displays them on screen.
/// <para>
/// https://doc.stride3d.net/latest/en/tutorials/csharpbeginner/transform-position.html
/// </para>
/// </summary>
public class TransformPositionDemo : SyncScript
{
public override void Start() { }
public override void Update()
{
// We store the local and world position of our entity's tranform in a Vector3 variable
Vector3 localPosition = Entity.Transform.Position;
Vector3 worldPosition = Entity.Transform.WorldMatrix.TranslationVector;
// We display the entity's name and its local and world position on screen
DebugText.Print(Entity.Name + " - local position: " + localPosition, new Int2(400, 450));
DebugText.Print(Entity.Name + " - world position: " + worldPosition, new Int2(400, 470));
}
}
}