Class LinearAxisMotorConstraintComponent
- Namespace
- Stride.BepuPhysics.Constraints
- Assembly
- Stride.BepuPhysics.dll
[DataContract]
[DefaultEntityComponentProcessor(typeof(ConstraintProcessor), ExecutionMode = ExecutionMode.Runtime)]
[ComponentCategory("Physics - Bepu Constraint")]
public sealed class LinearAxisMotorConstraintComponent : TwoBodyConstraintComponent<LinearAxisMotor>, IIdentifiable, IMotor, IWithTwoLocalOffset, ITwoBody
- Inheritance
-
objectConstraintComponent<LinearAxisMotor>TwoBodyConstraintComponent<LinearAxisMotor>LinearAxisMotorConstraintComponent
- Implements
- Inherited Members
Constructors
LinearAxisMotorConstraintComponent()
public LinearAxisMotorConstraintComponent()
Properties
LocalAxis
public Vector3 LocalAxis { get; set; }
Property Value
LocalOffsetA
Offset from the center of body A to its attachment in A's local space.
public Vector3 LocalOffsetA { get; set; }
Property Value
LocalOffsetB
Offset from the center of body B to its attachment in B's local space.
public Vector3 LocalOffsetB { get; set; }
Property Value
MotorDamping
Mass-scaled damping constant, How rigid the constraint is.
public float MotorDamping { get; set; }
Property Value
Remarks
If you want to simulate a viscous damping coefficient of D with an object of mass M, set this damping value to D / M.
MotorMaximumForce
Maximum amount of force the motor can apply in one unit of time.
public float MotorMaximumForce { get; set; }
Property Value
TargetVelocity
public float TargetVelocity { get; set; }