Table of Contents

Enum TextureFlags

Namespace
Stride.Graphics
Assembly
Stride.Graphics.dll
[Flags]
public enum TextureFlags

Fields

DepthStencil = 8

A texture usable as a depth stencil buffer.

DepthStencilReadOnly = 24

A texture usable as a readonly depth stencil buffer.

None = 0

No option.

RenderTarget = 2

A texture usable as render target.

ShaderResource = 1

A texture usable as a ShaderResourceView.

UnorderedAccess = 4

A texture usable as an unordered access buffer.