Table of Contents

Enum SubsurfaceScatteringBlur.RenderMode

Namespace
Stride.Rendering.SubsurfaceScattering
Assembly
Stride.Rendering.dll

Changes the render mode of the post-process for debugging purposes.

public enum SubsurfaceScatteringBlur.RenderMode

Fields

[Display("Default", null)] Default = 0

Renders the scene as usual.

[Display("Show material index", null)] ShowMaterialIndex = 2

Shows the material index of scattering objects as a color.

[Display("Show scattering objects", null)] ShowScatteringObjects = 1

Shows all scattering objects in white and all other objects in black.

[Display("Show scattering width", null)] ShowScatteringWidth = 3

Shows the width of the scattering kernel as a brightness value (High values will be wrapped around). Use this to debug if each material gets its own scattering width and doesn't fluctuate.