Vector4 Struct
Namespace: Stride.Core.MathematicsAssembly: Stride.Core.Mathematics.dll
Represents a four dimensional mathematical vector.
[DataContract("float4")]
[DataStyle(DataStyle.Compact)]
public struct Vector4 : IEquatable<Vector4>, IFormattable
| Name | Description | |
|---|---|---|
| Constructors | ||
| Vector4(Vector2, Single, Single) | Initializes a new instance of the Vector4 struct. |
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| Vector4(Vector3, Single) | Initializes a new instance of the Vector4 struct. |
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| Vector4(Single) | Initializes a new instance of the Vector4 struct. |
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| Vector4(Single, Single, Single, Single) | Initializes a new instance of the Vector4 struct. |
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| Vector4(Single[]) | Initializes a new instance of the Vector4 struct. |
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| Fields | ||
| One | A Vector4 with all of its components set to one. |
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| SizeInBytes | The size of the Vector4 type, in bytes. |
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| UnitW | The W unit Vector4 (0, 0, 0, 1). |
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| UnitX | The X unit Vector4 (1, 0, 0, 0). |
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| UnitY | The Y unit Vector4 (0, 1, 0, 0). |
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| UnitZ | The Z unit Vector4 (0, 0, 1, 0). |
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| W | The W component of the vector. |
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| X | The X component of the vector. |
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| Y | The Y component of the vector. |
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| Z | The Z component of the vector. |
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| Zero | A Vector4 with all of its components set to zero. |
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| Properties | ||
| IsNormalized | Gets a value indicting whether this instance is normalized. |
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| Item[Int32] | Gets or sets the component at the specified index. |
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| Methods | ||
| Add(Vector4, Vector4) | Adds two vectors. |
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| Add(ref Vector4, ref Vector4, out Vector4) | Adds two vectors. |
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| Barycentric(Vector4, Vector4, Vector4, Single, Single) | Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 4D triangle. |
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| Barycentric(ref Vector4, ref Vector4, ref Vector4, Single, Single, out Vector4) | Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 4D triangle. |
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| CatmullRom(Vector4, Vector4, Vector4, Vector4, Single) | Performs a Catmull-Rom interpolation using the specified positions. |
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| CatmullRom(ref Vector4, ref Vector4, ref Vector4, ref Vector4, Single, out Vector4) | Performs a Catmull-Rom interpolation using the specified positions. |
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| Clamp(Vector4, Vector4, Vector4) | Restricts a value to be within a specified range. |
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| Clamp(ref Vector4, ref Vector4, ref Vector4, out Vector4) | Restricts a value to be within a specified range. |
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| Demodulate(Vector4, Vector4) | Demodulates a vector with another by performing component-wise division. |
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| Demodulate(ref Vector4, ref Vector4, out Vector4) | Demodulates a vector with another by performing component-wise division. |
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| Distance(Vector4, Vector4) | Calculates the distance between two vectors. |
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| Distance(ref Vector4, ref Vector4, out Single) | Calculates the distance between two vectors. |
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| DistanceSquared(Vector4, Vector4) | Calculates the squared distance between two vectors. |
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| DistanceSquared(ref Vector4, ref Vector4, out Single) | Calculates the squared distance between two vectors. |
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| Divide(Vector4, Single) | Scales a vector by the given value. |
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| Divide(ref Vector4, Single, out Vector4) | Scales a vector by the given value. |
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| Dot(Vector4, Vector4) | Calculates the dot product of two vectors. |
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| Dot(ref Vector4, ref Vector4, out Single) | Calculates the dot product of two vectors. |
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| Equals(Vector4) | Determines whether the specified Vector4 is equal to this instance. |
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| Equals(Object) | Determines whether the specified System.Object is equal to this instance. |
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| GetHashCode() | Returns a hash code for this instance. |
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| Hermite(Vector4, Vector4, Vector4, Vector4, Single) | Performs a Hermite spline interpolation. |
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| Hermite(ref Vector4, ref Vector4, ref Vector4, ref Vector4, Single, out Vector4) | Performs a Hermite spline interpolation. |
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| Length() | Calculates the length of the vector. |
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| LengthSquared() | Calculates the squared length of the vector. |
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| Lerp(Vector4, Vector4, Single) | Performs a linear interpolation between two vectors. |
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| Lerp(ref Vector4, ref Vector4, Single, out Vector4) | Performs a linear interpolation between two vectors. |
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| Max(Vector4, Vector4) | Returns a vector containing the largest components of the specified vectors. |
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| Max(ref Vector4, ref Vector4, out Vector4) | Returns a vector containing the smallest components of the specified vectors. |
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| Min(Vector4, Vector4) | Returns a vector containing the smallest components of the specified vectors. |
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| Min(ref Vector4, ref Vector4, out Vector4) | Returns a vector containing the smallest components of the specified vectors. |
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| Modulate(Vector4, Vector4) | Modulates a vector with another by performing component-wise multiplication. |
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| Modulate(ref Vector4, ref Vector4, out Vector4) | Modulates a vector with another by performing component-wise multiplication. |
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| Multiply(Vector4, Single) | Scales a vector by the given value. |
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| Multiply(ref Vector4, Single, out Vector4) | Scales a vector by the given value. |
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| Negate(Vector4) | Reverses the direction of a given vector. |
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| Negate(ref Vector4, out Vector4) | Reverses the direction of a given vector. |
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| Normalize() | Converts the vector into a unit vector. |
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| Normalize(Vector4) | Converts the vector into a unit vector. |
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| Normalize(ref Vector4, out Vector4) | Converts the vector into a unit vector. |
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| Orthogonalize(Vector4[], Vector4[]) | Orthogonalizes a list of vectors. |
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| Orthonormalize(Vector4[], Vector4[]) | Orthonormalizes a list of vectors. |
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| Pow(Single) | Raises the exponent for each components. |
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| SmoothStep(Vector4, Vector4, Single) | Performs a cubic interpolation between two vectors. |
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| SmoothStep(ref Vector4, ref Vector4, Single, out Vector4) | Performs a cubic interpolation between two vectors. |
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| Subtract(Vector4, Vector4) | Subtracts two vectors. |
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| Subtract(ref Vector4, ref Vector4, out Vector4) | Subtracts two vectors. |
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| ToArray() | Creates an array containing the elements of the vector. |
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| ToString() | Returns a System.String that represents this instance. |
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| ToString(IFormatProvider) | Returns a System.String that represents this instance. |
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| ToString(String) | Returns a System.String that represents this instance. |
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| ToString(String, IFormatProvider) | Returns a System.String that represents this instance. |
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| Transform(Vector4, Matrix) | Transforms a 4D vector by the given Matrix. |
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| Transform(Vector4, Quaternion) | Transforms a 4D vector by the given Quaternion rotation. |
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| Transform(ref Vector4, ref Matrix, out Vector4) | Transforms a 4D vector by the given Matrix. |
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| Transform(ref Vector4, ref Quaternion, out Vector4) | Transforms a 4D vector by the given Quaternion rotation. |
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| Transform(Vector4[], ref Matrix, Vector4[]) | Transforms an array of 4D vectors by the given Matrix. |
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| Transform(Vector4[], ref Quaternion, Vector4[]) | Transforms an array of vectors by the given Quaternion rotation. |
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| Operators | ||
| Addition(Vector4, Vector4) | Adds two vectors. |
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| Division(Vector4, Vector4) | Divides a vector by the given vector, component-wise. |
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| Division(Vector4, Single) | Scales a vector by the given value. |
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| Division(Single, Vector4) | Divides a numerator by a vector. |
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| Equality(Vector4, Vector4) | Tests for equality between two objects. |
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| Explicit(Vector4 to Vector2) | ||
| Explicit(Vector4 to Vector3) | ||
| Inequality(Vector4, Vector4) | Tests for inequality between two objects. |
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| Multiply(Vector4, Vector4) | Modulates a vector with another by performing component-wise multiplication. |
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| Multiply(Vector4, Single) | Scales a vector by the given value. |
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| Multiply(Single, Vector4) | Scales a vector by the given value. |
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| Subtraction(Vector4, Vector4) | Subtracts two vectors. |
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| UnaryNegation(Vector4) | Reverses the direction of a given vector. |
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| UnaryPlus(Vector4) | Assert a vector (return it unchanged). |
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Constructors
Vector4(Vector2, Single, Single)
Initializes a new instance of the Vector4 struct.
public Vector4(Vector2 value, float z, float w)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2 | value | A vector containing the values with which to initialize the X and Y components. |
| System.Single | z | Initial value for the Z component of the vector. |
| System.Single | w | Initial value for the W component of the vector. |
Vector4(Vector3, Single)
Initializes a new instance of the Vector4 struct.
public Vector4(Vector3 value, float w)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | value | A vector containing the values with which to initialize the X, Y, and Z components. |
| System.Single | w | Initial value for the W component of the vector. |
Vector4(Single)
Initializes a new instance of the Vector4 struct.
public Vector4(float value)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | value | The value that will be assigned to all components. |
Vector4(Single, Single, Single, Single)
Initializes a new instance of the Vector4 struct.
public Vector4(float x, float y, float z, float w)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | x | Initial value for the X component of the vector. |
| System.Single | y | Initial value for the Y component of the vector. |
| System.Single | z | Initial value for the Z component of the vector. |
| System.Single | w | Initial value for the W component of the vector. |
Vector4(Single[])
Initializes a new instance of the Vector4 struct.
public Vector4(float[] values)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single[] | values | The values to assign to the X, Y, Z, and W components of the vector. This must be an array with four elements. |
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | Thrown when |
| System.ArgumentOutOfRangeException | Thrown when |
Fields
One
A Vector4 with all of its components set to one.
public static readonly Vector4 One
Field Value
| Type | Description |
|---|---|
| Vector4 |
SizeInBytes
The size of the Vector4 type, in bytes.
public static readonly int SizeInBytes
Field Value
| Type | Description |
|---|---|
| System.Int32 |
UnitW
The W unit Vector4 (0, 0, 0, 1).
public static readonly Vector4 UnitW
Field Value
| Type | Description |
|---|---|
| Vector4 |
UnitX
The X unit Vector4 (1, 0, 0, 0).
public static readonly Vector4 UnitX
Field Value
| Type | Description |
|---|---|
| Vector4 |
UnitY
The Y unit Vector4 (0, 1, 0, 0).
public static readonly Vector4 UnitY
Field Value
| Type | Description |
|---|---|
| Vector4 |
UnitZ
The Z unit Vector4 (0, 0, 1, 0).
public static readonly Vector4 UnitZ
Field Value
| Type | Description |
|---|---|
| Vector4 |
W
The W component of the vector.
[DataMember(3)]
public float W
Field Value
| Type | Description |
|---|---|
| System.Single |
X
The X component of the vector.
[DataMember(0)]
public float X
Field Value
| Type | Description |
|---|---|
| System.Single |
Y
The Y component of the vector.
[DataMember(1)]
public float Y
Field Value
| Type | Description |
|---|---|
| System.Single |
Z
The Z component of the vector.
[DataMember(2)]
public float Z
Field Value
| Type | Description |
|---|---|
| System.Single |
Zero
A Vector4 with all of its components set to zero.
public static readonly Vector4 Zero
Field Value
| Type | Description |
|---|---|
| Vector4 |
Properties
IsNormalized
Gets a value indicting whether this instance is normalized.
public readonly bool IsNormalized { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Item[Int32]
Gets or sets the component at the specified index.
public float this[int index] { get; set; }
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | index | The index of the component to access. Use 0 for the X component, 1 for the Y component, 2 for the Z component, and 3 for the W component. |
Property Value
| Type | Description |
|---|---|
| System.Single | The value of the X, Y, Z, or W component, depending on the index. |
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentOutOfRangeException | Thrown when the |
Methods
Add(Vector4, Vector4)
Adds two vectors.
public static Vector4 Add(Vector4 left, Vector4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first vector to add. |
| Vector4 | right | The second vector to add. |
Returns
| Type | Description |
|---|---|
| Vector4 | The sum of the two vectors. |
Add(ref Vector4, ref Vector4, out Vector4)
Adds two vectors.
public static void Add(ref Vector4 left, ref Vector4 right, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first vector to add. |
| Vector4 | right | The second vector to add. |
| Vector4 | result | When the method completes, contains the sum of the two vectors. |
Barycentric(Vector4, Vector4, Vector4, Single, Single)
Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 4D triangle.
public static Vector4 Barycentric(Vector4 value1, Vector4 value2, Vector4 value3, float amount1, float amount2)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value1 | A Vector4 containing the 4D Cartesian coordinates of vertex 1 of the triangle. |
| Vector4 | value2 | A Vector4 containing the 4D Cartesian coordinates of vertex 2 of the triangle. |
| Vector4 | value3 | A Vector4 containing the 4D Cartesian coordinates of vertex 3 of the triangle. |
| System.Single | amount1 | Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in |
| System.Single | amount2 | Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in |
Returns
| Type | Description |
|---|---|
| Vector4 | A new Vector4 containing the 4D Cartesian coordinates of the specified point. |
Barycentric(ref Vector4, ref Vector4, ref Vector4, Single, Single, out Vector4)
Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 4D triangle.
public static void Barycentric(ref Vector4 value1, ref Vector4 value2, ref Vector4 value3, float amount1, float amount2, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value1 | A Vector4 containing the 4D Cartesian coordinates of vertex 1 of the triangle. |
| Vector4 | value2 | A Vector4 containing the 4D Cartesian coordinates of vertex 2 of the triangle. |
| Vector4 | value3 | A Vector4 containing the 4D Cartesian coordinates of vertex 3 of the triangle. |
| System.Single | amount1 | Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in |
| System.Single | amount2 | Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in |
| Vector4 | result | When the method completes, contains the 4D Cartesian coordinates of the specified point. |
CatmullRom(Vector4, Vector4, Vector4, Vector4, Single)
Performs a Catmull-Rom interpolation using the specified positions.
public static Vector4 CatmullRom(Vector4 value1, Vector4 value2, Vector4 value3, Vector4 value4, float amount)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value1 | The first position in the interpolation. |
| Vector4 | value2 | The second position in the interpolation. |
| Vector4 | value3 | The third position in the interpolation. |
| Vector4 | value4 | The fourth position in the interpolation. |
| System.Single | amount | Weighting factor. |
Returns
| Type | Description |
|---|---|
| Vector4 | A vector that is the result of the Catmull-Rom interpolation. |
CatmullRom(ref Vector4, ref Vector4, ref Vector4, ref Vector4, Single, out Vector4)
Performs a Catmull-Rom interpolation using the specified positions.
public static void CatmullRom(ref Vector4 value1, ref Vector4 value2, ref Vector4 value3, ref Vector4 value4, float amount, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value1 | The first position in the interpolation. |
| Vector4 | value2 | The second position in the interpolation. |
| Vector4 | value3 | The third position in the interpolation. |
| Vector4 | value4 | The fourth position in the interpolation. |
| System.Single | amount | Weighting factor. |
| Vector4 | result | When the method completes, contains the result of the Catmull-Rom interpolation. |
Clamp(Vector4, Vector4, Vector4)
Restricts a value to be within a specified range.
public static Vector4 Clamp(Vector4 value, Vector4 min, Vector4 max)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The value to clamp. |
| Vector4 | min | The minimum value. |
| Vector4 | max | The maximum value. |
Returns
| Type | Description |
|---|---|
| Vector4 | The clamped value. |
Clamp(ref Vector4, ref Vector4, ref Vector4, out Vector4)
Restricts a value to be within a specified range.
public static void Clamp(ref Vector4 value, ref Vector4 min, ref Vector4 max, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The value to clamp. |
| Vector4 | min | The minimum value. |
| Vector4 | max | The maximum value. |
| Vector4 | result | When the method completes, contains the clamped value. |
Demodulate(Vector4, Vector4)
Demodulates a vector with another by performing component-wise division.
public static Vector4 Demodulate(Vector4 left, Vector4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first vector to demodulate. |
| Vector4 | right | The second vector to demodulate. |
Returns
| Type | Description |
|---|---|
| Vector4 | The demodulated vector. |
Demodulate(ref Vector4, ref Vector4, out Vector4)
Demodulates a vector with another by performing component-wise division.
public static void Demodulate(ref Vector4 left, ref Vector4 right, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first vector to demodulate. |
| Vector4 | right | The second vector to demodulate. |
| Vector4 | result | When the method completes, contains the demodulated vector. |
Distance(Vector4, Vector4)
Calculates the distance between two vectors.
public static float Distance(Vector4 value1, Vector4 value2)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value1 | The first vector. |
| Vector4 | value2 | The second vector. |
Returns
| Type | Description |
|---|---|
| System.Single | The distance between the two vectors. |
Remarks
DistanceSquared(Vector4, Vector4) may be preferred when only the relative distance is needed and speed is of the essence.
Distance(ref Vector4, ref Vector4, out Single)
Calculates the distance between two vectors.
public static void Distance(ref Vector4 value1, ref Vector4 value2, out float result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value1 | The first vector. |
| Vector4 | value2 | The second vector. |
| System.Single | result | When the method completes, contains the distance between the two vectors. |
Remarks
DistanceSquared(ref Vector4, ref Vector4, out Single) may be preferred when only the relative distance is needed and speed is of the essence.
DistanceSquared(Vector4, Vector4)
Calculates the squared distance between two vectors.
public static float DistanceSquared(Vector4 value1, Vector4 value2)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value1 | The first vector. |
| Vector4 | value2 | The second vector. |
Returns
| Type | Description |
|---|---|
| System.Single | The squared distance between the two vectors. |
Remarks
Distance squared is the value before taking the square root. Distance squared can often be used in place of distance if relative comparisons are being made. For example, consider three points A, B, and C. To determine whether B or C is further from A, compare the distance between A and B to the distance between A and C. Calculating the two distances involves two square roots, which are computationally expensive. However, using distance squared provides the same information and avoids calculating two square roots.
DistanceSquared(ref Vector4, ref Vector4, out Single)
Calculates the squared distance between two vectors.
public static void DistanceSquared(ref Vector4 value1, ref Vector4 value2, out float result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value1 | The first vector. |
| Vector4 | value2 | The second vector. |
| System.Single | result | When the method completes, contains the squared distance between the two vectors. |
Remarks
Distance squared is the value before taking the square root. Distance squared can often be used in place of distance if relative comparisons are being made. For example, consider three points A, B, and C. To determine whether B or C is further from A, compare the distance between A and B to the distance between A and C. Calculating the two distances involves two square roots, which are computationally expensive. However, using distance squared provides the same information and avoids calculating two square roots.
Divide(Vector4, Single)
Scales a vector by the given value.
public static Vector4 Divide(Vector4 value, float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The vector to scale. |
| System.Single | scale | The amount by which to scale the vector. |
Returns
| Type | Description |
|---|---|
| Vector4 | The scaled vector. |
Divide(ref Vector4, Single, out Vector4)
Scales a vector by the given value.
public static void Divide(ref Vector4 value, float scale, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The vector to scale. |
| System.Single | scale | The amount by which to scale the vector. |
| Vector4 | result | When the method completes, contains the scaled vector. |
Dot(Vector4, Vector4)
Calculates the dot product of two vectors.
public static float Dot(Vector4 left, Vector4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | First source vector. |
| Vector4 | right | Second source vector. |
Returns
| Type | Description |
|---|---|
| System.Single | The dot product of the two vectors. |
Dot(ref Vector4, ref Vector4, out Single)
Calculates the dot product of two vectors.
public static void Dot(ref Vector4 left, ref Vector4 right, out float result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | First source vector |
| Vector4 | right | Second source vector. |
| System.Single | result | When the method completes, contains the dot product of the two vectors. |
Equals(Vector4)
Determines whether the specified Vector4 is equal to this instance.
public bool Equals(Vector4 other)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | other | The Vector4 to compare with this instance. |
Returns
| Type | Description |
|---|---|
| System.Boolean |
|
Equals(Object)
Determines whether the specified System.Object is equal to this instance.
public override bool Equals(object value)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | value | The System.Object to compare with this instance. |
Returns
| Type | Description |
|---|---|
| System.Boolean |
|
Overrides
GetHashCode()
Returns a hash code for this instance.
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| System.Int32 | A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. |
Overrides
Hermite(Vector4, Vector4, Vector4, Vector4, Single)
Performs a Hermite spline interpolation.
public static Vector4 Hermite(Vector4 value1, Vector4 tangent1, Vector4 value2, Vector4 tangent2, float amount)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value1 | First source position vector. |
| Vector4 | tangent1 | First source tangent vector. |
| Vector4 | value2 | Second source position vector. |
| Vector4 | tangent2 | Second source tangent vector. |
| System.Single | amount | Weighting factor. |
Returns
| Type | Description |
|---|---|
| Vector4 | The result of the Hermite spline interpolation. |
Hermite(ref Vector4, ref Vector4, ref Vector4, ref Vector4, Single, out Vector4)
Performs a Hermite spline interpolation.
public static void Hermite(ref Vector4 value1, ref Vector4 tangent1, ref Vector4 value2, ref Vector4 tangent2, float amount, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value1 | First source position vector. |
| Vector4 | tangent1 | First source tangent vector. |
| Vector4 | value2 | Second source position vector. |
| Vector4 | tangent2 | Second source tangent vector. |
| System.Single | amount | Weighting factor. |
| Vector4 | result | When the method completes, contains the result of the Hermite spline interpolation. |
Length()
Calculates the length of the vector.
public float Length()
Returns
| Type | Description |
|---|---|
| System.Single | The length of the vector. |
Remarks
LengthSquared() may be preferred when only the relative length is needed and speed is of the essence.
LengthSquared()
Calculates the squared length of the vector.
public float LengthSquared()
Returns
| Type | Description |
|---|---|
| System.Single | The squared length of the vector. |
Remarks
This method may be preferred to Length() when only a relative length is needed and speed is of the essence.
Lerp(Vector4, Vector4, Single)
Performs a linear interpolation between two vectors.
public static Vector4 Lerp(Vector4 start, Vector4 end, float amount)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | start | Start vector. |
| Vector4 | end | End vector. |
| System.Single | amount | Value between 0 and 1 indicating the weight of |
Returns
| Type | Description |
|---|---|
| Vector4 | The linear interpolation of the two vectors. |
Remarks
This method performs the linear interpolation based on the following formula.
start + (end - start) * amount
Passing amount a value of 0 will cause start to be returned; a value of 1 will cause end to be returned.
Lerp(ref Vector4, ref Vector4, Single, out Vector4)
Performs a linear interpolation between two vectors.
public static void Lerp(ref Vector4 start, ref Vector4 end, float amount, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | start | Start vector. |
| Vector4 | end | End vector. |
| System.Single | amount | Value between 0 and 1 indicating the weight of |
| Vector4 | result | When the method completes, contains the linear interpolation of the two vectors. |
Remarks
This method performs the linear interpolation based on the following formula.
start + (end - start) * amount
Passing amount a value of 0 will cause start to be returned; a value of 1 will cause end to be returned.
Max(Vector4, Vector4)
Returns a vector containing the largest components of the specified vectors.
public static Vector4 Max(Vector4 left, Vector4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first source vector. |
| Vector4 | right | The second source vector. |
Returns
| Type | Description |
|---|---|
| Vector4 | A vector containing the largest components of the source vectors. |
Max(ref Vector4, ref Vector4, out Vector4)
Returns a vector containing the smallest components of the specified vectors.
public static void Max(ref Vector4 left, ref Vector4 right, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first source vector. |
| Vector4 | right | The second source vector. |
| Vector4 | result | When the method completes, contains an new vector composed of the largest components of the source vectors. |
Min(Vector4, Vector4)
Returns a vector containing the smallest components of the specified vectors.
public static Vector4 Min(Vector4 left, Vector4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first source vector. |
| Vector4 | right | The second source vector. |
Returns
| Type | Description |
|---|---|
| Vector4 | A vector containing the smallest components of the source vectors. |
Min(ref Vector4, ref Vector4, out Vector4)
Returns a vector containing the smallest components of the specified vectors.
public static void Min(ref Vector4 left, ref Vector4 right, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first source vector. |
| Vector4 | right | The second source vector. |
| Vector4 | result | When the method completes, contains an new vector composed of the smallest components of the source vectors. |
Modulate(Vector4, Vector4)
Modulates a vector with another by performing component-wise multiplication.
public static Vector4 Modulate(Vector4 left, Vector4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first vector to modulate. |
| Vector4 | right | The second vector to modulate. |
Returns
| Type | Description |
|---|---|
| Vector4 | The modulated vector. |
Modulate(ref Vector4, ref Vector4, out Vector4)
Modulates a vector with another by performing component-wise multiplication.
public static void Modulate(ref Vector4 left, ref Vector4 right, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first vector to modulate. |
| Vector4 | right | The second vector to modulate. |
| Vector4 | result | When the method completes, contains the modulated vector. |
Multiply(Vector4, Single)
Scales a vector by the given value.
public static Vector4 Multiply(Vector4 value, float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The vector to scale. |
| System.Single | scale | The amount by which to scale the vector. |
Returns
| Type | Description |
|---|---|
| Vector4 | The scaled vector. |
Multiply(ref Vector4, Single, out Vector4)
Scales a vector by the given value.
public static void Multiply(ref Vector4 value, float scale, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The vector to scale. |
| System.Single | scale | The amount by which to scale the vector. |
| Vector4 | result | When the method completes, contains the scaled vector. |
Negate(Vector4)
Reverses the direction of a given vector.
public static Vector4 Negate(Vector4 value)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The vector to negate. |
Returns
| Type | Description |
|---|---|
| Vector4 | A vector facing in the opposite direction. |
Negate(ref Vector4, out Vector4)
Reverses the direction of a given vector.
public static void Negate(ref Vector4 value, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The vector to negate. |
| Vector4 | result | When the method completes, contains a vector facing in the opposite direction. |
Normalize()
Converts the vector into a unit vector.
public void Normalize()
Normalize(Vector4)
Converts the vector into a unit vector.
public static Vector4 Normalize(Vector4 value)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The vector to normalize. |
Returns
| Type | Description |
|---|---|
| Vector4 | The normalized vector. |
Normalize(ref Vector4, out Vector4)
Converts the vector into a unit vector.
public static void Normalize(ref Vector4 value, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The vector to normalize. |
| Vector4 | result | When the method completes, contains the normalized vector. |
Orthogonalize(Vector4[], Vector4[])
Orthogonalizes a list of vectors.
public static void Orthogonalize(Vector4[] destination, params Vector4[] source)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4[] | destination | The list of orthogonalized vectors. |
| Vector4[] | source | The list of vectors to orthogonalize. |
Remarks
Orthogonalization is the process of making all vectors orthogonal to each other. This means that any given vector in the list will be orthogonal to any other given vector in the list.
Because this method uses the modified Gram-Schmidt process, the resulting vectors tend to be numerically unstable. The numeric stability decreases according to the vectors position in the list so that the first vector is the most stable and the last vector is the least stable.
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | Thrown when |
| System.ArgumentOutOfRangeException | Thrown when |
Orthonormalize(Vector4[], Vector4[])
Orthonormalizes a list of vectors.
public static void Orthonormalize(Vector4[] destination, params Vector4[] source)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4[] | destination | The list of orthonormalized vectors. |
| Vector4[] | source | The list of vectors to orthonormalize. |
Remarks
Orthonormalization is the process of making all vectors orthogonal to each other and making all vectors of unit length. This means that any given vector will be orthogonal to any other given vector in the list.
Because this method uses the modified Gram-Schmidt process, the resulting vectors tend to be numerically unstable. The numeric stability decreases according to the vectors position in the list so that the first vector is the most stable and the last vector is the least stable.
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | Thrown when |
| System.ArgumentOutOfRangeException | Thrown when |
Pow(Single)
Raises the exponent for each components.
public void Pow(float exponent)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | exponent | The exponent. |
SmoothStep(Vector4, Vector4, Single)
Performs a cubic interpolation between two vectors.
public static Vector4 SmoothStep(Vector4 start, Vector4 end, float amount)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | start | Start vector. |
| Vector4 | end | End vector. |
| System.Single | amount | Value between 0 and 1 indicating the weight of |
Returns
| Type | Description |
|---|---|
| Vector4 | The cubic interpolation of the two vectors. |
SmoothStep(ref Vector4, ref Vector4, Single, out Vector4)
Performs a cubic interpolation between two vectors.
public static void SmoothStep(ref Vector4 start, ref Vector4 end, float amount, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | start | Start vector. |
| Vector4 | end | End vector. |
| System.Single | amount | Value between 0 and 1 indicating the weight of |
| Vector4 | result | When the method completes, contains the cubic interpolation of the two vectors. |
Subtract(Vector4, Vector4)
Subtracts two vectors.
public static Vector4 Subtract(Vector4 left, Vector4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first vector to subtract. |
| Vector4 | right | The second vector to subtract. |
Returns
| Type | Description |
|---|---|
| Vector4 | The difference of the two vectors. |
Subtract(ref Vector4, ref Vector4, out Vector4)
Subtracts two vectors.
public static void Subtract(ref Vector4 left, ref Vector4 right, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first vector to subtract. |
| Vector4 | right | The second vector to subtract. |
| Vector4 | result | When the method completes, contains the difference of the two vectors. |
ToArray()
Creates an array containing the elements of the vector.
public float[] ToArray()
Returns
| Type | Description |
|---|---|
| System.Single[] | A four-element array containing the components of the vector. |
ToString()
Returns a System.String that represents this instance.
public override string ToString()
Returns
| Type | Description |
|---|---|
| System.String | A System.String that represents this instance. |
Overrides
ToString(IFormatProvider)
Returns a System.String that represents this instance.
public string ToString(IFormatProvider formatProvider)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IFormatProvider | formatProvider | The format provider. |
Returns
| Type | Description |
|---|---|
| System.String | A System.String that represents this instance. |
ToString(String)
Returns a System.String that represents this instance.
public string ToString(string format)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | format | The format. |
Returns
| Type | Description |
|---|---|
| System.String | A System.String that represents this instance. |
ToString(String, IFormatProvider)
Returns a System.String that represents this instance.
public string ToString(string format, IFormatProvider formatProvider)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | format | The format. |
| System.IFormatProvider | formatProvider | The format provider. |
Returns
| Type | Description |
|---|---|
| System.String | A System.String that represents this instance. |
Transform(Vector4, Matrix)
Transforms a 4D vector by the given Matrix.
public static Vector4 Transform(Vector4 vector, Matrix transform)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | vector | The source vector. |
| Matrix | transform | The transformation Matrix. |
Returns
| Type | Description |
|---|---|
| Vector4 | The transformed Vector4. |
Transform(Vector4, Quaternion)
Transforms a 4D vector by the given Quaternion rotation.
public static Vector4 Transform(Vector4 vector, Quaternion rotation)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | vector | The vector to rotate. |
| Quaternion | rotation | The Quaternion rotation to apply. |
Returns
| Type | Description |
|---|---|
| Vector4 | The transformed Vector4. |
Transform(ref Vector4, ref Matrix, out Vector4)
Transforms a 4D vector by the given Matrix.
public static void Transform(ref Vector4 vector, ref Matrix transform, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | vector | The source vector. |
| Matrix | transform | The transformation Matrix. |
| Vector4 | result | When the method completes, contains the transformed Vector4. |
Transform(ref Vector4, ref Quaternion, out Vector4)
Transforms a 4D vector by the given Quaternion rotation.
public static void Transform(ref Vector4 vector, ref Quaternion rotation, out Vector4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | vector | The vector to rotate. |
| Quaternion | rotation | The Quaternion rotation to apply. |
| Vector4 | result | When the method completes, contains the transformed Vector4. |
Transform(Vector4[], ref Matrix, Vector4[])
Transforms an array of 4D vectors by the given Matrix.
public static void Transform(Vector4[] source, ref Matrix transform, Vector4[] destination)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4[] | source | The array of vectors to transform. |
| Matrix | transform | The transformation Matrix. |
| Vector4[] | destination | The array for which the transformed vectors are stored.
This array may be the same array as |
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | Thrown when |
| System.ArgumentOutOfRangeException | Thrown when |
Transform(Vector4[], ref Quaternion, Vector4[])
Transforms an array of vectors by the given Quaternion rotation.
public static void Transform(Vector4[] source, ref Quaternion rotation, Vector4[] destination)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4[] | source | The array of vectors to transform. |
| Quaternion | rotation | The Quaternion rotation to apply. |
| Vector4[] | destination | The array for which the transformed vectors are stored.
This array may be the same array as |
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | Thrown when |
| System.ArgumentOutOfRangeException | Thrown when |
Operators
Addition(Vector4, Vector4)
Adds two vectors.
public static Vector4 operator +(Vector4 left, Vector4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first vector to add. |
| Vector4 | right | The second vector to add. |
Returns
| Type | Description |
|---|---|
| Vector4 | The sum of the two vectors. |
Division(Vector4, Vector4)
Divides a vector by the given vector, component-wise.
public static Vector4 operator /(Vector4 value, Vector4 by)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The vector to scale. |
| Vector4 | by | The by. |
Returns
| Type | Description |
|---|---|
| Vector4 | The scaled vector. |
Division(Vector4, Single)
Scales a vector by the given value.
public static Vector4 operator /(Vector4 value, float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The vector to scale. |
| System.Single | scale | The amount by which to scale the vector. |
Returns
| Type | Description |
|---|---|
| Vector4 | The scaled vector. |
Division(Single, Vector4)
Divides a numerator by a vector.
public static Vector4 operator /(float numerator, Vector4 value)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | numerator | The numerator. |
| Vector4 | value | The value. |
Returns
| Type | Description |
|---|---|
| Vector4 | The scaled vector. |
Equality(Vector4, Vector4)
Tests for equality between two objects.
public static bool operator ==(Vector4 left, Vector4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first value to compare. |
| Vector4 | right | The second value to compare. |
Returns
| Type | Description |
|---|---|
| System.Boolean |
|
Explicit(Vector4 to Vector2)
public static explicit operator Vector2(Vector4 value)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The value. |
Returns
| Type | Description |
|---|---|
| Vector2 | The result of the conversion. |
Explicit(Vector4 to Vector3)
public static explicit operator Vector3(Vector4 value)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The value. |
Returns
| Type | Description |
|---|---|
| Vector3 | The result of the conversion. |
Inequality(Vector4, Vector4)
Tests for inequality between two objects.
public static bool operator !=(Vector4 left, Vector4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first value to compare. |
| Vector4 | right | The second value to compare. |
Returns
| Type | Description |
|---|---|
| System.Boolean |
|
Multiply(Vector4, Vector4)
Modulates a vector with another by performing component-wise multiplication.
public static Vector4 operator *(Vector4 left, Vector4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first vector to multiply. |
| Vector4 | right | The second vector to multiply. |
Returns
| Type | Description |
|---|---|
| Vector4 | The multiplication of the two vectors. |
Multiply(Vector4, Single)
Scales a vector by the given value.
public static Vector4 operator *(Vector4 value, float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The vector to scale. |
| System.Single | scale | The amount by which to scale the vector. |
Returns
| Type | Description |
|---|---|
| Vector4 | The scaled vector. |
Multiply(Single, Vector4)
Scales a vector by the given value.
public static Vector4 operator *(float scale, Vector4 value)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | scale | The amount by which to scale the vector. |
| Vector4 | value | The vector to scale. |
Returns
| Type | Description |
|---|---|
| Vector4 | The scaled vector. |
Subtraction(Vector4, Vector4)
Subtracts two vectors.
public static Vector4 operator -(Vector4 left, Vector4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | left | The first vector to subtract. |
| Vector4 | right | The second vector to subtract. |
Returns
| Type | Description |
|---|---|
| Vector4 | The difference of the two vectors. |
UnaryNegation(Vector4)
Reverses the direction of a given vector.
public static Vector4 operator -(Vector4 value)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The vector to negate. |
Returns
| Type | Description |
|---|---|
| Vector4 | A vector facing in the opposite direction. |
UnaryPlus(Vector4)
Assert a vector (return it unchanged).
public static Vector4 operator +(Vector4 value)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | value | The vector to assert (unchange). |
Returns
| Type | Description |
|---|---|
| Vector4 | The asserted (unchanged) vector. |