FileOdbBackend Class
Namespace: Stride.Core.StorageAssembly: Stride.Core.Serialization.dll
Object Database Backend (ODB) implementation using VirtualFileSystem
public class FileOdbBackend : IOdbBackend, IDisposable
Name | Description | |
---|---|---|
Constructors | ||
FileOdbBackend(String, String, Boolean) | ||
Properties | ||
ContentIndexMap | Gets the asset index map. |
|
IsReadOnly | ||
Methods | ||
BuildUrl(String, ObjectId) | ||
CreateStream() | Creates a stream that will be saved to database when closed and/or disposed. |
|
Delete(ObjectId) | Deletes the specified ObjectId. |
|
Dispose() | ||
EnumerateObjects() | Enumerates the object stored in this backend. |
|
Exists(ObjectId) | Determines weither the object with the specified ObjectId exists. |
|
GetFilePath(ObjectId) | ||
GetSize(ObjectId) | Requests that this backend read an object's length (but not its contents). |
|
OpenStream(ObjectId, VirtualFileMode, VirtualFileAccess, VirtualFileShare) | Opens a NativeStream of the object with the specified ObjectId. |
|
Write(ObjectId, Stream, Int32, Boolean) | Writes an object to the backing store. The backend may need to compute the object ID and return it to the caller. |
Constructors
FileOdbBackend(String, String, Boolean)
public FileOdbBackend(string vfsRootUrl, string indexName, bool isReadOnly)
Parameters
Type | Name | Description |
---|---|---|
System.String | vfsRootUrl | |
System.String | indexName | |
System.Boolean | isReadOnly |
Properties
ContentIndexMap
Gets the asset index map.
public IContentIndexMap ContentIndexMap { get; }
Property Value
Type | Description |
---|---|
IContentIndexMap | The asset index map. |
IsReadOnly
public bool IsReadOnly { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Methods
BuildUrl(String, ObjectId)
public static string BuildUrl(string vfsRootUrl, ObjectId objectId)
Parameters
Type | Name | Description |
---|---|---|
System.String | vfsRootUrl | |
ObjectId | objectId |
Returns
Type | Description |
---|---|
System.String |
CreateStream()
Creates a stream that will be saved to database when closed and/or disposed.
public OdbStreamWriter CreateStream()
Returns
Type | Description |
---|---|
OdbStreamWriter | a stream writer that should be passed to |
Delete(ObjectId)
Deletes the specified ObjectId.
public void Delete(ObjectId objectId)
Parameters
Type | Name | Description |
---|---|---|
ObjectId | objectId | The object id. |
Dispose()
public void Dispose()
EnumerateObjects()
Enumerates the object stored in this backend.
public IEnumerable<ObjectId> EnumerateObjects()
Returns
Type | Description |
---|---|
System.Collections.Generic.IEnumerable<ObjectId> |
Exists(ObjectId)
Determines weither the object with the specified ObjectId exists.
public virtual bool Exists(ObjectId objectId)
Parameters
Type | Name | Description |
---|---|---|
ObjectId | objectId | The ObjectId to check existence for. |
Returns
Type | Description |
---|---|
System.Boolean |
|
GetFilePath(ObjectId)
public string GetFilePath(ObjectId objectId)
Parameters
Type | Name | Description |
---|---|---|
ObjectId | objectId |
Returns
Type | Description |
---|---|
System.String |
GetSize(ObjectId)
Requests that this backend read an object's length (but not its contents).
public virtual int GetSize(ObjectId objectId)
Parameters
Type | Name | Description |
---|---|---|
ObjectId | objectId | The ObjectId. |
Returns
Type | Description |
---|---|
System.Int32 | The object size. |
OpenStream(ObjectId, VirtualFileMode, VirtualFileAccess, VirtualFileShare)
Opens a NativeStream of the object with the specified ObjectId.
public virtual Stream OpenStream(ObjectId objectId, VirtualFileMode mode = VirtualFileMode.Open, VirtualFileAccess access = VirtualFileAccess.Read, VirtualFileShare share = VirtualFileShare.Read)
Parameters
Type | Name | Description |
---|---|---|
ObjectId | objectId | The ObjectId. |
VirtualFileMode | mode | The mode. |
VirtualFileAccess | access | The access. |
VirtualFileShare | share | The process share mode. |
Returns
Type | Description |
---|---|
System.IO.Stream | A NativeStream opened from the specified ObjectId. |
Write(ObjectId, Stream, Int32, Boolean)
Writes an object to the backing store. The backend may need to compute the object ID and return it to the caller.
public virtual ObjectId Write(ObjectId objectId, Stream dataStream, int length, bool forceWrite = false)
Parameters
Type | Name | Description |
---|---|---|
ObjectId | objectId | The ObjectId if already computed, or Empty if not determined yet. |
System.IO.Stream | dataStream | The data stream. |
System.Int32 | length | The data length. |
System.Boolean | forceWrite | Set to true to force writing the datastream even if a content is already stored with the same id. Default is false. |
Returns
Type | Description |
---|---|
ObjectId | The generated ObjectId. |