EffectCompilationMode Enum
Namespace: Stride.Engine.DesignAssembly: Stride.Engine.dll
Defines how
[Flags]
public enum EffectCompilationMode
Fields
| Name | Description |
|---|---|
| Local | Effects can only be compiled in process (if possible). Stride.Shaders.Compiler.EffectCompiler will be used. |
| LocalOrRemote | Effects can be compiled either in process (if possible) or over network otherwise. |
| None | Effects can't be compiled. NullEffectCompiler will be used. |
| Remote | Effects can only be compiled over network. Stride.Shaders.Compiler.RemoteEffectCompiler will be used. |