EffectCompilationMode Enum
Namespace: Stride.Engine.DesignAssembly: Stride.Engine.dll
Defines how
[Flags]
public enum EffectCompilationMode
Fields
Name | Description |
---|---|
Local | Effects can only be compiled in process (if possible). Stride.Shaders.Compiler.EffectCompiler will be used. |
LocalOrRemote | Effects can be compiled either in process (if possible) or over network otherwise. |
None | Effects can't be compiled. NullEffectCompiler will be used. |
Remote | Effects can only be compiled over network. Stride.Shaders.Compiler.RemoteEffectCompiler will be used. |