Stride.Engine.Design Namespace
Classes
Serializer for helping cloning of Entity. |
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An attribute used to associate a default EntityProcessor to an entity component. |
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An attribute used to associate a default IEntityComponentRenderProcessor to an entity component. |
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Provides method for deep cloning of en Entity. |
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Helper class for cloning Entity. |
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Stores some default parameters for the game. |
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Structs
An event when an EntityComponent changed in an Entity. |
Interfaces
Enums
Defines how |
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Describes the different execution mode of the engine. |