GameFormSDL Class
Namespace: Stride.GamesAssembly: Stride.Games.dll
Default Rendering Form on SDL based applications.
Derived from GameFormSDL:
public class GameFormSDL : Window, IDisposable
Name | Description | |
---|---|---|
Constructors | ||
GameFormSDL() | Initializes a new instance of the |
|
GameFormSDL(String) | Initializes a new instance of the |
|
Events | ||
AppActivated | Occurs when [app activated]. |
|
AppDeactivated | Occurs when [app deactivated]. |
|
FullscreenToggle | Occurs when alt-enter key combination has been pressed. |
|
PauseRendering | Occurs when [pause rendering]. |
|
ResumeRendering | Occurs when [resume rendering]. |
|
UserResized | Occurs when [user resized]. |
Constructors
GameFormSDL()
Initializes a new instance of the
public GameFormSDL()
GameFormSDL(String)
Initializes a new instance of the
public GameFormSDL(string text)
Parameters
Type | Name | Description |
---|---|---|
System.String | text | The text. |
Events
AppActivated
Occurs when [app activated].
public event EventHandler<EventArgs> AppActivated
Event Type
Type | Description |
---|---|
System.EventHandler<System.EventArgs> |
AppDeactivated
Occurs when [app deactivated].
public event EventHandler<EventArgs> AppDeactivated
Event Type
Type | Description |
---|---|
System.EventHandler<System.EventArgs> |
FullscreenToggle
Occurs when alt-enter key combination has been pressed.
public event EventHandler<EventArgs> FullscreenToggle
Event Type
Type | Description |
---|---|
System.EventHandler<System.EventArgs> |
PauseRendering
Occurs when [pause rendering].
public event EventHandler<EventArgs> PauseRendering
Event Type
Type | Description |
---|---|
System.EventHandler<System.EventArgs> |
ResumeRendering
Occurs when [resume rendering].
public event EventHandler<EventArgs> ResumeRendering
Event Type
Type | Description |
---|---|
System.EventHandler<System.EventArgs> |
UserResized
Occurs when [user resized].
public event EventHandler<EventArgs> UserResized
Event Type
Type | Description |
---|---|
System.EventHandler<System.EventArgs> |