Stride.Games Namespace
Classes
The game. |
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Contains context used to render the game (Control for WinForm, a DrawingSurface for WP8...etc.). |
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Generic version of GameContext. The later is used to describe a generic game Context. This version enables us to constraint the game context to a specifc toolkit and ensures a better cohesion between the various toolkit specific classes, such as InputManager, GameWindow. |
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Common ancestor to all game contexts on the Windows platform. |
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Given a AppContextType creates the corresponding GameContext instance based on the current executing platform. |
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A GameContext to use for rendering to an existing SDL Window. |
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Default Rendering Form on SDL based applications. |
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Describess how data will be displayed to the screen. |
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Keys used for profiling the game class. |
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Base class for a GameSystemBase component. |
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A collection of game components. |
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Current timing used for variable-step (real time) or fixed-step (game time) games. |
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An abstract window. |
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A GameSystem that allows to draw to another window or control. Currently only valid on desktop with Windows.Forms. |
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Manages the GraphicsDevice lifecycle. |
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Profiling keys for GraphicsDeviceManager. |
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Parameters used when launching an application. |
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Describes settings to apply before preparing a device for creation, used by OnPreparingDeviceSettings(Object, PreparingDeviceSettingsEventArgs). |
Interfaces
An interface to load and unload asset. |
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An interface for a drawable game component that is called by the GameBase class. |
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Interface for a game platform (OS, machine dependent). |
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Defines a generic game system. |
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A list of game systems. |
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Defines the interface for an object that manages a GraphicsDevice. |
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An interface that is called by Update(GameTime). |
Enums
Type of a |
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Describes state of the GameSystemCollection. |