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    Stride.Games Namespace

    Classes

    GameBase

    The game.

    GameContext

    Contains context used to render the game (Control for WinForm, a DrawingSurface for WP8...etc.).

    GameContext<TK>

    Generic version of GameContext. The later is used to describe a generic game Context. This version enables us to constraint the game context to a specifc toolkit and ensures a better cohesion between the various toolkit specific classes, such as InputManager, GameWindow.

    GameContextDesktop<TK>

    Common ancestor to all game contexts on the Windows platform.

    GameContextFactory

    Given a AppContextType creates the corresponding GameContext instance based on the current executing platform.

    GameContextSDL

    A GameContext to use for rendering to an existing SDL Window.

    GameFormSDL

    Default Rendering Form on SDL based applications.

    GameGraphicsParameters

    Describess how data will be displayed to the screen.

    GameProfilingKeys

    Keys used for profiling the game class.

    GameSystemBase

    Base class for a GameSystemBase component.

    GameSystemCollection

    A collection of game components.

    GameTime

    Current timing used for variable-step (real time) or fixed-step (game time) games.

    GameUnhandledExceptionEventArgs

    GameWindow

    An abstract window.

    GameWindow<TK>

    GameWindowRenderer

    A GameSystem that allows to draw to another window or control. Currently only valid on desktop with Windows.Forms.

    GraphicsDeviceInformation

    GraphicsDeviceManager

    Manages the GraphicsDevice lifecycle.

    GraphicsDeviceManagerProfilingKeys

    Profiling keys for GraphicsDeviceManager.

    LaunchParameters

    Parameters used when launching an application.

    PreparingDeviceSettingsEventArgs

    Describes settings to apply before preparing a device for creation, used by OnPreparingDeviceSettings(Object, PreparingDeviceSettingsEventArgs).

    Interfaces

    IContentable

    An interface to load and unload asset.

    IDrawable

    An interface for a drawable game component that is called by the GameBase class.

    IGame

    IGamePlatform

    Interface for a game platform (OS, machine dependent).

    IGameSystemBase

    Defines a generic game system.

    IGameSystemCollection

    A list of game systems.

    IGraphicsDeviceFactory

    IGraphicsDeviceManager

    Defines the interface for an object that manages a GraphicsDevice.

    IMessageLoop

    IUpdateable

    An interface that is called by Update(GameTime).

    Enums

    AppContextType

    Type of a .

    GameSystemState

    Describes state of the GameSystemCollection.

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